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-rw-r--r--modules/bullet/shape_bullet.cpp147
1 files changed, 105 insertions, 42 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 55cc742f0a..76d9614465 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -1,10 +1,9 @@
/*************************************************************************/
/* shape_bullet.cpp */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,19 +29,31 @@
/*************************************************************************/
#include "shape_bullet.h"
-#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h"
-#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
-#include "btBulletCollisionCommon.h"
+
#include "btRayShape.h"
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "shape_owner_bullet.h"
+#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
+#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
+#include <btBulletCollisionCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
ShapeBullet::ShapeBullet() {}
ShapeBullet::~ShapeBullet() {}
+btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin) {
+ btVector3 s;
+ G_TO_B(p_implicit_scale, s);
+ return create_bt_shape(s, p_margin);
+}
+
btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
p_btShape->setMargin(0.);
@@ -66,7 +77,7 @@ void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
- ERR_FAIL_COND(!E);
+ if (!E) return;
E->get()--;
if (p_permanentlyFromThisBody || 0 >= E->get()) {
owners.erase(E);
@@ -114,18 +125,19 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
}
}
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
+btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
const btScalar ignoredHeightScale(1);
- const btScalar fieldHeight(500); // Meters
const int YAxis = 1; // 0=X, 1=Y, 2=Z
const bool flipQuadEdges = false;
const void *heightsPtr = p_heights.read().ptr();
- return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges));
+ return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
}
-btRayShape *ShapeBullet::create_shape_ray(real_t p_length) {
- return bulletnew(btRayShape(p_length));
+btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
+ btRayShape *r(bulletnew(btRayShape(p_length)));
+ r->setSlipsOnSlope(p_slips_on_slope);
+ return r;
}
/* PLANE */
@@ -150,7 +162,7 @@ void PlaneShapeBullet::setup(const Plane &p_plane) {
notifyShapeChanged();
}
-btCollisionShape *PlaneShapeBullet::create_bt_shape() {
+btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
btVector3 btPlaneNormal;
G_TO_B(plane.normal, btPlaneNormal);
return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
@@ -178,8 +190,8 @@ void SphereShapeBullet::setup(real_t p_radius) {
notifyShapeChanged();
}
-btCollisionShape *SphereShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_sphere(radius));
+btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_margin));
}
/* Box */
@@ -205,8 +217,8 @@ void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
notifyShapeChanged();
}
-btCollisionShape *BoxShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_box(half_extents));
+btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_margin, p_margin, p_margin)));
}
/* Capsule */
@@ -238,8 +250,8 @@ void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
notifyShapeChanged();
}
-btCollisionShape *CapsuleShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_capsule(radius, height));
+btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
}
/* Convex polygon */
@@ -271,7 +283,7 @@ PhysicsServer::ShapeType ConvexPolygonShapeBullet::get_type() const {
}
void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
- // Make a copy of verticies
+ // Make a copy of vertices
const int n_of_vertices = p_vertices.size();
vertices.resize(n_of_vertices);
for (int i = n_of_vertices - 1; 0 <= i; --i) {
@@ -280,8 +292,12 @@ void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
notifyShapeChanged();
}
-btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_convex(vertices));
+btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
}
/* Concave polygon */
@@ -320,10 +336,10 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
int src_face_count = faces.size();
if (0 < src_face_count) {
- btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
-
// It counts the faces and assert the array contains the correct number of vertices.
ERR_FAIL_COND(src_face_count % 3);
+
+ btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
src_face_count /= 3;
PoolVector<Vector3>::Read r = p_faces.read();
const Vector3 *facesr = r.ptr();
@@ -349,13 +365,15 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
notifyShapeChanged();
}
-btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape() {
+btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
- if (!cs) {
+ if (!cs)
// This is necessary since if 0 faces the creation of concave return NULL
cs = ShapeBullet::create_shape_empty();
- }
- return prepare(cs);
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
}
/* Height map shape */
@@ -368,19 +386,44 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("width"));
ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("cell_size"));
ERR_FAIL_COND(!d.has("heights"));
+ real_t l_min_height = 0.0;
+ real_t l_max_height = 0.0;
+
+ // If specified, min and max height will be used as precomputed values
+ if (d.has("min_height"))
+ l_min_height = d["min_height"];
+ if (d.has("max_height"))
+ l_max_height = d["max_height"];
+
+ ERR_FAIL_COND(l_min_height > l_max_height);
+
int l_width = d["width"];
int l_depth = d["depth"];
- real_t l_cell_size = d["cell_size"];
PoolVector<real_t> l_heights = d["heights"];
ERR_FAIL_COND(l_width <= 0);
ERR_FAIL_COND(l_depth <= 0);
- ERR_FAIL_COND(l_cell_size <= CMP_EPSILON);
- ERR_FAIL_COND(l_heights.size() != (width * depth));
- setup(heights, width, depth, cell_size);
+ ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
+
+ // Compute min and max heights if not specified.
+ if (!d.has("min_height") && !d.has("max_height")) {
+
+ PoolVector<real_t>::Read r = heights.read();
+ int heights_size = heights.size();
+
+ for (int i = 0; i < heights_size; ++i) {
+ real_t h = r[i];
+
+ if (h < l_min_height)
+ l_min_height = h;
+ else if (h > l_max_height)
+ l_max_height = h;
+ }
+ }
+
+ setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
}
Variant HeightMapShapeBullet::get_data() const {
@@ -391,8 +434,14 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
return PhysicsServer::SHAPE_HEIGHTMAP;
}
-void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
+void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+ // TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
+
{ // Copy
+
+ // TODO If Godot supported 16-bit integer image format, we could share the same memory block for heightfields
+ // without having to copy anything, optimizing memory and loading performance (Bullet only reads and doesn't take ownership of the data).
+
const int heights_size = p_heights.size();
heights.resize(heights_size);
PoolVector<real_t>::Read p_heights_r = p_heights.read();
@@ -401,38 +450,52 @@ void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int
heights_w[i] = p_heights_r[i];
}
}
+
width = p_width;
depth = p_depth;
- cell_size = p_cell_size;
+ min_height = p_min_height;
+ max_height = p_max_height;
notifyShapeChanged();
}
-btCollisionShape *HeightMapShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size));
+btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
}
/* Ray shape */
RayShapeBullet::RayShapeBullet() :
ShapeBullet(),
- length(1) {}
+ length(1),
+ slips_on_slope(false) {}
void RayShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
+
+ Dictionary d = p_data;
+ setup(d["length"], d["slips_on_slope"]);
}
Variant RayShapeBullet::get_data() const {
- return length;
+
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ return d;
}
PhysicsServer::ShapeType RayShapeBullet::get_type() const {
return PhysicsServer::SHAPE_RAY;
}
-void RayShapeBullet::setup(real_t p_length) {
+void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
length = p_length;
+ slips_on_slope = p_slips_on_slope;
notifyShapeChanged();
}
-btCollisionShape *RayShapeBullet::create_bt_shape() {
- return prepare(ShapeBullet::create_shape_ray(length));
+btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_margin, slips_on_slope));
}