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-rw-r--r--modules/bullet/rigid_body_bullet.h14
1 files changed, 5 insertions, 9 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 01ac1e4836..cd433c968f 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BODYBULLET_H
-#define BODYBULLET_H
+#ifndef RIGID_BODY_BULLET_H
+#define RIGID_BODY_BULLET_H
#include "collision_object_bullet.h"
#include "space_bullet.h"
@@ -37,10 +37,6 @@
#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h>
#include <LinearMath/btTransform.h>
-/**
- @author AndreaCatania
-*/
-
class AreaBullet;
class SpaceBullet;
class btRigidBody;
@@ -329,4 +325,4 @@ private:
void _internal_set_mass(real_t p_mass);
};
-#endif
+#endif // RIGID_BODY_BULLET_H