diff options
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 047645677b..c643611397 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -171,7 +171,7 @@ public: struct KinematicUtilities { RigidBodyBullet *owner; btScalar safe_margin; - LocalVector<KinematicShape> shapes; + Vector<KinematicShape> shapes; KinematicUtilities(RigidBodyBullet *p_owner); ~KinematicUtilities(); @@ -193,7 +193,6 @@ private: PhysicsServer3D::BodyMode mode; GodotMotionState *godotMotionState; btRigidBody *btBody; - Vector3 total_gravity; uint16_t locked_axis = 0; real_t mass = 1; real_t gravity_scale = 1; @@ -203,18 +202,18 @@ private: bool omit_forces_integration = false; bool can_integrate_forces = false; - LocalVector<CollisionData> collisions; - LocalVector<RigidBodyBullet *> collision_traces_1; - LocalVector<RigidBodyBullet *> collision_traces_2; - LocalVector<RigidBodyBullet *> *prev_collision_traces; - LocalVector<RigidBodyBullet *> *curr_collision_traces; + Vector<CollisionData> collisions; + Vector<RigidBodyBullet *> collision_traces_1; + Vector<RigidBodyBullet *> collision_traces_2; + Vector<RigidBodyBullet *> *prev_collision_traces; + Vector<RigidBodyBullet *> *curr_collision_traces; // these parameters are used to avoid vector resize - uint32_t maxCollisionsDetection = 0; - uint32_t collisionsCount = 0; - uint32_t prev_collision_count = 0; + int maxCollisionsDetection = 0; + int collisionsCount = 0; + int prev_collision_count = 0; - LocalVector<AreaBullet *> areasWhereIam; + Vector<AreaBullet *> areasWhereIam; // these parameters are used to avoid vector resize int maxAreasWhereIam = 10; int areaWhereIamCount = 0; @@ -236,20 +235,21 @@ public: _FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; } - virtual void main_shape_changed() override; - virtual void do_reload_body() override; - virtual void set_space(SpaceBullet *p_space) override; + virtual void main_shape_changed(); + virtual void reload_body(); + virtual void set_space(SpaceBullet *p_space); - virtual void dispatch_callbacks() override; - virtual void pre_process() override; + virtual void dispatch_callbacks(); void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); void scratch_space_override_modificator(); - virtual void do_reload_collision_filters() override; - virtual void on_collision_checker_start() override; - virtual void on_collision_checker_end() override; + virtual void on_collision_filters_change(); + virtual void on_collision_checker_start(); + virtual void on_collision_checker_end(); + + void set_max_collisions_detection(int p_maxCollisionsDetection) { + ERR_FAIL_COND(0 > p_maxCollisionsDetection); - void set_max_collisions_detection(uint32_t p_maxCollisionsDetection) { maxCollisionsDetection = p_maxCollisionsDetection; collisions.resize(p_maxCollisionsDetection); @@ -312,19 +312,19 @@ public: void set_angular_velocity(const Vector3 &p_velocity); Vector3 get_angular_velocity() const; - virtual void set_transform__bullet(const btTransform &p_global_transform) override; - virtual const btTransform &get_transform__bullet() const override; + virtual void set_transform__bullet(const btTransform &p_global_transform); + virtual const btTransform &get_transform__bullet() const; - virtual void do_reload_shapes() override; + virtual void reload_shapes(); - virtual void on_enter_area(AreaBullet *p_area) override; - virtual void on_exit_area(AreaBullet *p_area) override; + virtual void on_enter_area(AreaBullet *p_area); + virtual void on_exit_area(AreaBullet *p_area); void reload_space_override_modificator(); /// Kinematic void reload_kinematic_shapes(); - virtual void notify_transform_changed() override; + virtual void notify_transform_changed(); private: void _internal_set_mass(real_t p_mass); |