diff options
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 420b5cc443..f94dea8036 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -162,11 +162,10 @@ public: /// Used to hold shapes struct KinematicShape { - class btConvexShape *shape; + class btConvexShape *shape = nullptr; btTransform transform; - KinematicShape() : - shape(nullptr) {} + KinematicShape() {} bool is_active() const { return shape; } }; @@ -190,19 +189,19 @@ private: friend class BulletPhysicsDirectBodyState3D; // This is required only for Kinematic movement - KinematicUtilities *kinematic_utilities; + KinematicUtilities *kinematic_utilities = nullptr; PhysicsServer3D::BodyMode mode; GodotMotionState *godotMotionState; btRigidBody *btBody; - uint16_t locked_axis; - real_t mass; - real_t gravity_scale; - real_t linearDamp; - real_t angularDamp; - bool can_sleep; - bool omit_forces_integration; - bool can_integrate_forces; + uint16_t locked_axis = 0; + real_t mass = 1; + real_t gravity_scale = 1; + real_t linearDamp = 0; + real_t angularDamp = 0; + bool can_sleep = true; + bool omit_forces_integration = false; + bool can_integrate_forces = false; Vector<CollisionData> collisions; Vector<RigidBodyBullet *> collision_traces_1; @@ -211,21 +210,21 @@ private: Vector<RigidBodyBullet *> *curr_collision_traces; // these parameters are used to avoid vector resize - int maxCollisionsDetection; - int collisionsCount; - int prev_collision_count; + int maxCollisionsDetection = 0; + int collisionsCount = 0; + int prev_collision_count = 0; Vector<AreaBullet *> areasWhereIam; // these parameters are used to avoid vector resize - int maxAreasWhereIam; - int areaWhereIamCount; + int maxAreasWhereIam = 10; + int areaWhereIamCount = 0; // Used to know if the area is used as gravity point - int countGravityPointSpaces; - bool isScratchedSpaceOverrideModificator; + int countGravityPointSpaces = 0; + bool isScratchedSpaceOverrideModificator = false; - bool previousActiveState; // Last check state + bool previousActiveState = true; // Last check state - ForceIntegrationCallback *force_integration_callback; + ForceIntegrationCallback *force_integration_callback = nullptr; public: RigidBodyBullet(); |