summaryrefslogtreecommitdiff
path: root/modules/bullet/rigid_body_bullet.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/bullet/rigid_body_bullet.h')
-rw-r--r--modules/bullet/rigid_body_bullet.h126
1 files changed, 63 insertions, 63 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 6d159504b8..047645677b 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -88,57 +88,57 @@ private:
BulletPhysicsDirectBodyState3D() {}
public:
- virtual Vector3 get_total_gravity() const;
- virtual float get_total_angular_damp() const;
- virtual float get_total_linear_damp() const;
+ virtual Vector3 get_total_gravity() const override;
+ virtual float get_total_angular_damp() const override;
+ virtual float get_total_linear_damp() const override;
- virtual Vector3 get_center_of_mass() const;
- virtual Basis get_principal_inertia_axes() const;
+ virtual Vector3 get_center_of_mass() const override;
+ virtual Basis get_principal_inertia_axes() const override;
// get the mass
- virtual float get_inverse_mass() const;
+ virtual float get_inverse_mass() const override;
// get density of this body space
- virtual Vector3 get_inverse_inertia() const;
+ virtual Vector3 get_inverse_inertia() const override;
// get density of this body space
- virtual Basis get_inverse_inertia_tensor() const;
+ virtual Basis get_inverse_inertia_tensor() const override;
- virtual void set_linear_velocity(const Vector3 &p_velocity);
- virtual Vector3 get_linear_velocity() const;
+ virtual void set_linear_velocity(const Vector3 &p_velocity) override;
+ virtual Vector3 get_linear_velocity() const override;
- virtual void set_angular_velocity(const Vector3 &p_velocity);
- virtual Vector3 get_angular_velocity() const;
+ virtual void set_angular_velocity(const Vector3 &p_velocity) override;
+ virtual Vector3 get_angular_velocity() const override;
- virtual void set_transform(const Transform &p_transform);
- virtual Transform get_transform() const;
+ virtual void set_transform(const Transform &p_transform) override;
+ virtual Transform get_transform() const override;
- virtual void add_central_force(const Vector3 &p_force);
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);
- virtual void add_torque(const Vector3 &p_torque);
- virtual void apply_central_impulse(const Vector3 &p_impulse);
- virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
- virtual void apply_torque_impulse(const Vector3 &p_impulse);
+ virtual void add_central_force(const Vector3 &p_force) override;
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
+ virtual void add_torque(const Vector3 &p_torque) override;
+ virtual void apply_central_impulse(const Vector3 &p_impulse) override;
+ virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override;
+ virtual void apply_torque_impulse(const Vector3 &p_impulse) override;
- virtual void set_sleep_state(bool p_sleep);
- virtual bool is_sleeping() const;
+ virtual void set_sleep_state(bool p_sleep) override;
+ virtual bool is_sleeping() const override;
- virtual int get_contact_count() const;
+ virtual int get_contact_count() const override;
- virtual Vector3 get_contact_local_position(int p_contact_idx) const;
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const;
- virtual float get_contact_impulse(int p_contact_idx) const;
- virtual int get_contact_local_shape(int p_contact_idx) const;
+ virtual Vector3 get_contact_local_position(int p_contact_idx) const override;
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const override;
+ virtual float get_contact_impulse(int p_contact_idx) const override;
+ virtual int get_contact_local_shape(int p_contact_idx) const override;
- virtual RID get_contact_collider(int p_contact_idx) const;
- virtual Vector3 get_contact_collider_position(int p_contact_idx) const;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const;
- virtual int get_contact_collider_shape(int p_contact_idx) const;
- virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const;
+ virtual RID get_contact_collider(int p_contact_idx) const override;
+ virtual Vector3 get_contact_collider_position(int p_contact_idx) const override;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
+ virtual int get_contact_collider_shape(int p_contact_idx) const override;
+ virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
- virtual real_t get_step() const { return deltaTime; }
- virtual void integrate_forces() {
+ virtual real_t get_step() const override { return deltaTime; }
+ virtual void integrate_forces() override {
// Skip the execution of this function
}
- virtual PhysicsDirectSpaceState3D *get_space_state();
+ virtual PhysicsDirectSpaceState3D *get_space_state() override;
};
class RigidBodyBullet : public RigidCollisionObjectBullet {
@@ -171,7 +171,7 @@ public:
struct KinematicUtilities {
RigidBodyBullet *owner;
btScalar safe_margin;
- Vector<KinematicShape> shapes;
+ LocalVector<KinematicShape> shapes;
KinematicUtilities(RigidBodyBullet *p_owner);
~KinematicUtilities();
@@ -193,6 +193,7 @@ private:
PhysicsServer3D::BodyMode mode;
GodotMotionState *godotMotionState;
btRigidBody *btBody;
+ Vector3 total_gravity;
uint16_t locked_axis = 0;
real_t mass = 1;
real_t gravity_scale = 1;
@@ -202,18 +203,18 @@ private:
bool omit_forces_integration = false;
bool can_integrate_forces = false;
- Vector<CollisionData> collisions;
- Vector<RigidBodyBullet *> collision_traces_1;
- Vector<RigidBodyBullet *> collision_traces_2;
- Vector<RigidBodyBullet *> *prev_collision_traces;
- Vector<RigidBodyBullet *> *curr_collision_traces;
+ LocalVector<CollisionData> collisions;
+ LocalVector<RigidBodyBullet *> collision_traces_1;
+ LocalVector<RigidBodyBullet *> collision_traces_2;
+ LocalVector<RigidBodyBullet *> *prev_collision_traces;
+ LocalVector<RigidBodyBullet *> *curr_collision_traces;
// these parameters are used to avoid vector resize
- int maxCollisionsDetection = 0;
- int collisionsCount = 0;
- int prev_collision_count = 0;
+ uint32_t maxCollisionsDetection = 0;
+ uint32_t collisionsCount = 0;
+ uint32_t prev_collision_count = 0;
- Vector<AreaBullet *> areasWhereIam;
+ LocalVector<AreaBullet *> areasWhereIam;
// these parameters are used to avoid vector resize
int maxAreasWhereIam = 10;
int areaWhereIamCount = 0;
@@ -235,21 +236,20 @@ public:
_FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; }
- virtual void main_shape_changed();
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
+ virtual void main_shape_changed() override;
+ virtual void do_reload_body() override;
+ virtual void set_space(SpaceBullet *p_space) override;
- virtual void dispatch_callbacks();
+ virtual void dispatch_callbacks() override;
+ virtual void pre_process() override;
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
void scratch_space_override_modificator();
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start();
- virtual void on_collision_checker_end();
-
- void set_max_collisions_detection(int p_maxCollisionsDetection) {
- ERR_FAIL_COND(0 > p_maxCollisionsDetection);
+ virtual void do_reload_collision_filters() override;
+ virtual void on_collision_checker_start() override;
+ virtual void on_collision_checker_end() override;
+ void set_max_collisions_detection(uint32_t p_maxCollisionsDetection) {
maxCollisionsDetection = p_maxCollisionsDetection;
collisions.resize(p_maxCollisionsDetection);
@@ -284,12 +284,12 @@ public:
void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
Variant get_state(PhysicsServer3D::BodyState p_state) const;
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
void apply_central_impulse(const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- void apply_force(const Vector3 &p_force, const Vector3 &p_pos);
void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
void apply_torque(const Vector3 &p_torque);
void set_applied_force(const Vector3 &p_force);
@@ -312,19 +312,19 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const;
- virtual void set_transform__bullet(const btTransform &p_global_transform);
- virtual const btTransform &get_transform__bullet() const;
+ virtual void set_transform__bullet(const btTransform &p_global_transform) override;
+ virtual const btTransform &get_transform__bullet() const override;
- virtual void reload_shapes();
+ virtual void do_reload_shapes() override;
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
+ virtual void on_enter_area(AreaBullet *p_area) override;
+ virtual void on_exit_area(AreaBullet *p_area) override;
void reload_space_override_modificator();
/// Kinematic
void reload_kinematic_shapes();
- virtual void notify_transform_changed();
+ virtual void notify_transform_changed() override;
private:
void _internal_set_mass(real_t p_mass);