diff options
Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 2974d6b3e4..2d0e74eb6f 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -279,7 +279,7 @@ RigidBodyBullet::RigidBodyBullet() : // Initial properties const btVector3 localInertia(0, 0, 0); - btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, NULL, localInertia); + btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, BulletPhysicsServer::get_empty_shape(), localInertia); btBody = bulletnew(btRigidBody(cInfo)); setupBulletCollisionObject(btBody); @@ -315,7 +315,11 @@ void RigidBodyBullet::destroy_kinematic_utilities() { } void RigidBodyBullet::main_shape_resetted() { - btBody->setCollisionShape(get_main_shape()); + if (get_main_shape()) + btBody->setCollisionShape(get_main_shape()); + else + btBody->setCollisionShape(BulletPhysicsServer::get_empty_shape()); + set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset } void RigidBodyBullet::reload_body() { @@ -716,15 +720,19 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) { if (p_enable) { // This threshold enable CCD if the object moves more than // 1 meter in one simulation frame - btBody->setCcdMotionThreshold(1); + btBody->setCcdMotionThreshold(0.1); /// Calculate using the rule writte below the CCD swept sphere radius /// CCD works on an embedded sphere of radius, make sure this radius /// is embedded inside the convex objects, preferably smaller: /// for an object of dimensions 1 meter, try 0.2 - btVector3 center; btScalar radius; - btBody->getCollisionShape()->getBoundingSphere(center, radius); + if (btBody->getCollisionShape()) { + btVector3 center; + btBody->getCollisionShape()->getBoundingSphere(center, radius); + } else { + radius = 0; + } btBody->setCcdSweptSphereRadius(radius * 0.2); } else { btBody->setCcdMotionThreshold(0.); @@ -733,7 +741,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) { } bool RigidBodyBullet::is_continuous_collision_detection_enabled() const { - return 0. != btBody->getCcdMotionThreshold(); + return 0. < btBody->getCcdMotionThreshold(); } void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) { |