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-rw-r--r--modules/bullet/rigid_body_bullet.cpp83
1 files changed, 34 insertions, 49 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 98ae82bc5f..843bdab31f 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -176,9 +176,9 @@ PhysicsDirectSpaceState *BulletPhysicsDirectBodyState::get_space_state() {
return body->get_space()->get_direct_state();
}
-RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner)
- : owner(p_owner),
- safe_margin(0.001) {
+RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner) :
+ owner(p_owner),
+ safe_margin(0.001) {
}
RigidBodyBullet::KinematicUtilities::~KinematicUtilities() {
@@ -250,22 +250,22 @@ void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
shapes.resize(new_size);
}
-RigidBodyBullet::RigidBodyBullet()
- : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
- kinematic_utilities(NULL),
- gravity_scale(1),
- mass(1),
- linearDamp(0),
- angularDamp(0),
- can_sleep(true),
- force_integration_callback(NULL),
- isTransformChanged(false),
- maxCollisionsDetection(0),
- collisionsCount(0),
- maxAreasWhereIam(10),
- areaWhereIamCount(0),
- countGravityPointSpaces(0),
- isScratchedSpaceOverrideModificator(false) {
+RigidBodyBullet::RigidBodyBullet() :
+ RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
+ kinematic_utilities(NULL),
+ gravity_scale(1),
+ mass(1),
+ linearDamp(0),
+ angularDamp(0),
+ can_sleep(true),
+ force_integration_callback(NULL),
+ isTransformChanged(false),
+ maxCollisionsDetection(0),
+ collisionsCount(0),
+ maxAreasWhereIam(10),
+ areaWhereIamCount(0),
+ countGravityPointSpaces(0),
+ isScratchedSpaceOverrideModificator(false) {
godotMotionState = bulletnew(GodotMotionState(this));
@@ -277,7 +277,7 @@ RigidBodyBullet::RigidBodyBullet()
setupBulletCollisionObject(btBody);
set_mode(PhysicsServer::BODY_MODE_RIGID);
- set_axis_lock(PhysicsServer::BODY_AXIS_LOCK_DISABLED);
+ set_axis_lock(0, locked_axis[0]);
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
@@ -498,25 +498,27 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
switch (p_mode) {
case PhysicsServer::BODY_MODE_KINEMATIC:
mode = PhysicsServer::BODY_MODE_KINEMATIC;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
init_kinematic_utilities();
break;
case PhysicsServer::BODY_MODE_STATIC:
mode = PhysicsServer::BODY_MODE_STATIC;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
break;
case PhysicsServer::BODY_MODE_RIGID: {
mode = PhysicsServer::BODY_MODE_RIGID;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
+ scratch_space_override_modificator();
break;
}
case PhysicsServer::BODY_MODE_CHARACTER: {
mode = PhysicsServer::BODY_MODE_CHARACTER;
- set_axis_lock(axis_lock); // Reload axis lock
+ set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
+ scratch_space_override_modificator();
break;
}
}
@@ -653,22 +655,14 @@ Vector3 RigidBodyBullet::get_applied_torque() const {
return gTotTorq;
}
-void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
- axis_lock = p_lock;
+void RigidBodyBullet::set_axis_lock(int axis, bool p_lock) {
+ locked_axis[axis] = p_lock;
- if (PhysicsServer::BODY_AXIS_LOCK_DISABLED == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 1., 1.));
+ btBody->setLinearFactor(btVector3(locked_axis[0] ? 0 : 1., locked_axis[1] ? 0 : 1., locked_axis[2] ? 0 : 1.));
+ if (locked_axis[0] || locked_axis[1] || locked_axis[2])
+ btBody->setAngularFactor(btVector3(locked_axis[0] ? 1. : 0, locked_axis[1] ? 1. : 0, locked_axis[2] ? 1. : 0));
+ else
btBody->setAngularFactor(btVector3(1., 1., 1.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_X == axis_lock) {
- btBody->setLinearFactor(btVector3(0., 1., 1.));
- btBody->setAngularFactor(btVector3(1., 0., 0.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_Y == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 0., 1.));
- btBody->setAngularFactor(btVector3(0., 1., 0.));
- } else if (PhysicsServer::BODY_AXIS_LOCK_Z == axis_lock) {
- btBody->setLinearFactor(btVector3(1., 1., 0.));
- btBody->setAngularFactor(btVector3(0., 0., 1.));
- }
if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
/// When character lock angular
@@ -676,17 +670,8 @@ void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
}
}
-PhysicsServer::BodyAxisLock RigidBodyBullet::get_axis_lock() const {
- btVector3 vec = btBody->getLinearFactor();
- if (0. == vec.x()) {
- return PhysicsServer::BODY_AXIS_LOCK_X;
- } else if (0. == vec.y()) {
- return PhysicsServer::BODY_AXIS_LOCK_Y;
- } else if (0. == vec.z()) {
- return PhysicsServer::BODY_AXIS_LOCK_Z;
- } else {
- return PhysicsServer::BODY_AXIS_LOCK_DISABLED;
- }
+bool RigidBodyBullet::get_axis_lock() const {
+ return locked_axis;
}
void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {