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-rw-r--r--modules/bullet/rigid_body_bullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f2115a5d50..3edc407e87 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -690,7 +690,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
/// Calculate using the rule writte below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
- /// for an object of dimentions 1 meter, try 0.2
+ /// for an object of dimensions 1 meter, try 0.2
btVector3 center;
btScalar radius;
btBody->getCollisionShape()->getBoundingSphere(center, radius);