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-rw-r--r--modules/bullet/rigid_body_bullet.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 81a62edba6..9c0e802be5 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -265,8 +265,6 @@ RigidBodyBullet::RigidBodyBullet() :
angularDamp(0),
can_sleep(true),
omit_forces_integration(false),
- restitution_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
- friction_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
force_integration_callback(NULL),
isTransformChanged(false),
previousActiveState(true),
@@ -761,22 +759,6 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
return gVec;
}
-void RigidBodyBullet::set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode) {
- if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
- restitution_combine_mode = p_mode;
- } else {
- friction_combine_mode = p_mode;
- }
-}
-
-PhysicsServer::CombineMode RigidBodyBullet::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
- if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
- return restitution_combine_mode;
- } else {
- return friction_combine_mode;
- }
-}
-
void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
// The kinematic use MotionState class