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-rw-r--r--modules/bullet/rigid_body_bullet.cpp17
1 files changed, 4 insertions, 13 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index eb599df74c..7a53f91b33 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -323,9 +323,6 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
can_integrate_forces = false;
isScratchedSpaceOverrideModificator = false;
- // Remove all eventual constraints
- assert_no_constraints();
-
// Remove this object form the physics world
space->remove_rigid_body(this);
}
@@ -443,12 +440,6 @@ bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
return false;
}
-void RigidBodyBullet::assert_no_constraints() {
- if (btBody->getNumConstraintRefs()) {
- WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
- }
-}
-
void RigidBodyBullet::set_activation_state(bool p_active) {
if (p_active) {
btBody->activate();
@@ -744,7 +735,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
}
btBody->setCcdSweptSphereRadius(radius * 0.2);
} else {
- btBody->setCcdMotionThreshold(10000.0);
+ btBody->setCcdMotionThreshold(0.);
btBody->setCcdSweptSphereRadius(0.);
}
}
@@ -824,7 +815,7 @@ void RigidBodyBullet::reload_shapes() {
btBody->updateInertiaTensor();
reload_kinematic_shapes();
- set_continuous_collision_detection(btBody->getCcdMotionThreshold() < 9998.0);
+ set_continuous_collision_detection(is_continuous_collision_detection_enabled());
reload_body();
}