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Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index c183b012ab..0e293a38a6 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -1,10 +1,9 @@ /*************************************************************************/ -/* body_bullet.cpp */ -/* Author: AndreaCatania */ +/* rigid_body_bullet.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -30,18 +29,25 @@ /*************************************************************************/ #include "rigid_body_bullet.h" -#include "BulletCollision/CollisionDispatch/btGhostObject.h" -#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h" -#include "BulletDynamics/Dynamics/btRigidBody.h" -#include "btBulletCollisionCommon.h" + #include "btRayShape.h" #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "godot_motion_state.h" #include "joint_bullet.h" + +#include <BulletCollision/CollisionDispatch/btGhostObject.h> +#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h> +#include <BulletDynamics/Dynamics/btRigidBody.h> +#include <btBulletCollisionCommon.h> + #include <assert.h> +/** + @author AndreaCatania +*/ + BulletPhysicsDirectBodyState *BulletPhysicsDirectBodyState::singleton = NULL; Vector3 BulletPhysicsDirectBodyState::get_total_gravity() const { |