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path: root/modules/bullet/rigid_body_bullet.cpp
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Diffstat (limited to 'modules/bullet/rigid_body_bullet.cpp')
-rw-r--r--modules/bullet/rigid_body_bullet.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 0e293a38a6..f96218ef46 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -204,7 +204,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
- btVector3 owner_body_scale(owner->get_bt_body_scale());
+ btVector3 owner_scale(owner->get_bt_body_scale());
for (int i = shapes_count - 1; 0 <= i; --i) {
shape_wrapper = &shapes_wrappers[i];
@@ -213,14 +213,14 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
}
shapes[i].transform = shape_wrapper->transform;
- shapes[i].transform.getOrigin() *= owner_body_scale;
+ shapes[i].transform.getOrigin() *= owner_scale;
switch (shape_wrapper->shape->get_type()) {
case PhysicsServer::SHAPE_SPHERE:
case PhysicsServer::SHAPE_BOX:
case PhysicsServer::SHAPE_CAPSULE:
case PhysicsServer::SHAPE_CONVEX_POLYGON:
case PhysicsServer::SHAPE_RAY: {
- shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_body_scale, safe_margin));
+ shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
} break;
default:
WARN_PRINT("This shape is not supported to be kinematic!");
@@ -690,7 +690,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
/// Calculate using the rule writte below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
- /// for an object of dimentions 1 meter, try 0.2
+ /// for an object of dimensions 1 meter, try 0.2
btVector3 center;
btScalar radius;
btBody->getCollisionShape()->getBoundingSphere(center, radius);
@@ -832,7 +832,8 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
void RigidBodyBullet::reload_space_override_modificator() {
- if (!is_active())
+ // Make sure that kinematic bodies have their total gravity calculated
+ if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode)
return;
Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude());
@@ -955,7 +956,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
const bool isDynamic = p_mass != 0.f;
if (isDynamic) {
- ERR_FAIL_COND(PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode);
+ if (PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode)
+ return;
m_isStatic = false;
compoundShape->calculateLocalInertia(p_mass, localInertia);
@@ -975,7 +977,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
}
} else {
- ERR_FAIL_COND(PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode);
+ if (PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode)
+ return;
m_isStatic = true;
if (PhysicsServer::BODY_MODE_STATIC == mode) {