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Diffstat (limited to 'modules/bullet/pin_joint_bullet.cpp')
-rw-r--r--modules/bullet/pin_joint_bullet.cpp111
1 files changed, 0 insertions, 111 deletions
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
deleted file mode 100644
index 72fdd5c408..0000000000
--- a/modules/bullet/pin_joint_bullet.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/*************************************************************************/
-/* pin_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "pin_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
-
-PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
- JointBullet() {
- if (p_body_b) {
- btVector3 btPivotA;
- btVector3 btPivotB;
- G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);
- G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),
- *p_body_b->get_bt_rigid_body(),
- btPivotA,
- btPivotB));
- } else {
- btVector3 btPivotA;
- G_TO_B(p_pos_a, btPivotA);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));
- }
-
- setup(p2pConstraint);
-}
-
-PinJointBullet::~PinJointBullet() {}
-
-void PinJointBullet::set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::PIN_JOINT_BIAS:
- p2pConstraint->m_setting.m_tau = p_value;
- break;
- case PhysicsServer3D::PIN_JOINT_DAMPING:
- p2pConstraint->m_setting.m_damping = p_value;
- break;
- case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
- p2pConstraint->m_setting.m_impulseClamp = p_value;
- break;
- }
-}
-
-real_t PinJointBullet::get_param(PhysicsServer3D::PinJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer3D::PIN_JOINT_BIAS:
- return p2pConstraint->m_setting.m_tau;
- case PhysicsServer3D::PIN_JOINT_DAMPING:
- return p2pConstraint->m_setting.m_damping;
- case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
- return p2pConstraint->m_setting.m_impulseClamp;
- }
- // Compiler doesn't seem to notice that all code paths are fulfilled...
- return 0;
-}
-
-void PinJointBullet::setPivotInA(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotA(btVec);
-}
-
-void PinJointBullet::setPivotInB(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotB(btVec);
-}
-
-Vector3 PinJointBullet::getPivotInA() {
- btVector3 vec = p2pConstraint->getPivotInA();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
-}
-
-Vector3 PinJointBullet::getPivotInB() {
- btVector3 vec = p2pConstraint->getPivotInB();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
-}