diff options
Diffstat (limited to 'modules/bullet/hinge_joint_bullet.h')
-rw-r--r-- | modules/bullet/hinge_joint_bullet.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index d1061fe52f..dd0f69ba68 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,17 +41,17 @@ class HingeJointBullet : public JointBullet { class btHingeConstraint *hingeConstraint; public: - HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB); + HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB); HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB); - virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; } + virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; } real_t get_hinge_angle(); - void set_param(PhysicsServer::HingeJointParam p_param, real_t p_value); - real_t get_param(PhysicsServer::HingeJointParam p_param) const; + void set_param(PhysicsServer3D::HingeJointParam p_param, real_t p_value); + real_t get_param(PhysicsServer3D::HingeJointParam p_param) const; - void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value); - bool get_flag(PhysicsServer::HingeJointFlag p_flag) const; + void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value); + bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const; }; #endif |