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Diffstat (limited to 'modules/bullet/hinge_joint_bullet.cpp')
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index c731a3c134..97ea7ca3df 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -1,10 +1,9 @@
/*************************************************************************/
/* hinge_joint_bullet.cpp */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,11 +29,17 @@
/*************************************************************************/
#include "hinge_joint_bullet.h"
-#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
+
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
+#include <BulletDynamics/ConstraintSolver/btHingeConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) :
JointBullet() {