diff options
Diffstat (limited to 'modules/bullet/godot_result_callbacks.h')
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 407fb79b9a..e1b0b1b421 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -1,10 +1,9 @@ /*************************************************************************/ /* godot_result_callbacks.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,10 +31,15 @@ #ifndef GODOT_RESULT_CALLBACKS_H #define GODOT_RESULT_CALLBACKS_H -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "btBulletDynamicsCommon.h" #include "servers/physics_server.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> +#include <btBulletDynamicsCommon.h> + +/** + @author AndreaCatania +*/ + class RigidBodyBullet; /// This class is required to implement custom collision behaviour in the broadphase @@ -201,6 +205,6 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { return m_pointCollisionObject; } - virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth); + virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth); }; #endif // GODOT_RESULT_CALLBACKS_H |