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-/*************************************************************************/
-/* godot_result_callbacks.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_RESULT_CALLBACKS_H
-#define GODOT_RESULT_CALLBACKS_H
-
-#include "servers/physics_server_3d.h"
-
-#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
-#include <btBulletDynamicsCommon.h>
-
-class RigidBodyBullet;
-
-/// This callback is injected inside bullet server and allow me to smooth contacts against trimesh
-bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-
-/// This class is required to implement custom collision behaviour in the broadphase
-struct GodotFilterCallback : public btOverlapFilterCallback {
- // return true when pairs need collision
- virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
-};
-
-/// It performs an additional check allow exclusions.
-struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback {
- const Set<RID> *m_exclude;
- bool m_pickRay = false;
- int m_shapeId = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
-public:
- GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
- // Triangle index is an odd name but contains the compound shape ID.
- // A shape part of -1 indicates the index is a shape index and not a triangle index.
- if (rayResult.m_localShapeInfo && rayResult.m_localShapeInfo->m_shapePart == -1) {
- m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex;
- } else {
- m_shapeId = 0;
- }
- return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
- }
-};
-
-// store all colliding object
-struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
-public:
- PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int count = 0;
-
- GodotAllConvexResultCallback(PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
-};
-
-struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
-public:
- const RigidBodyBullet *m_self_object;
- const Set<RID> *m_exclude;
- const bool m_infinite_inertia;
-
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
- btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
- m_self_object(p_self_object),
- m_exclude(p_exclude),
- m_infinite_inertia(p_infinite_inertia) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-};
-
-struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
-public:
- const Set<RID> *m_exclude;
- int m_shapeId = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
-};
-
-struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int m_count = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-/// Returns the list of contacts pairs in this order: Local contact, other body contact
-struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- Vector3 *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int m_count = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeRestInfo *m_result = nullptr;
- const Set<RID> *m_exclude;
- bool m_collided = false;
- real_t m_min_distance = 0.0;
- const btCollisionObject *m_rest_info_collision_object = nullptr;
- btVector3 m_rest_info_bt_point;
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_result(p_result),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
- btVector3 m_pointNormalWorld;
- btVector3 m_pointWorld;
- btScalar m_penetration_distance = 0;
- int m_other_compound_shape_index = 0;
-
- GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
- btManifoldResult(body0Wrap, body1Wrap) {}
-
- void reset() {
- m_penetration_distance = 0;
- }
-
- bool hasHit() {
- return m_penetration_distance < 0;
- }
-
- virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth);
-};
-
-#endif // GODOT_RESULT_CALLBACKS_H