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-rw-r--r--modules/bullet/godot_result_callbacks.h39
1 files changed, 15 insertions, 24 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 7e74a2b22e..1325542973 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -56,8 +56,8 @@ struct GodotFilterCallback : public btOverlapFilterCallback {
/// It performs an additional check allow exclusions.
struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback {
const Set<RID> *m_exclude;
- bool m_pickRay;
- int m_shapeId;
+ bool m_pickRay = false;
+ int m_shapeId = 0;
bool collide_with_bodies;
bool collide_with_areas;
@@ -66,18 +66,17 @@ public:
GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
m_exclude(p_exclude),
- m_pickRay(false),
- m_shapeId(0),
collide_with_bodies(p_collide_with_bodies),
collide_with_areas(p_collide_with_areas) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
- if (rayResult.m_localShapeInfo)
+ if (rayResult.m_localShapeInfo) {
m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
- else
+ } else {
m_shapeId = 0;
+ }
return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
}
};
@@ -88,13 +87,12 @@ public:
PhysicsDirectSpaceState3D::ShapeResult *m_results;
int m_resultMax;
const Set<RID> *m_exclude;
- int count;
+ int count = 0;
GodotAllConvexResultCallback(PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
m_results(p_results),
m_resultMax(p_resultMax),
- m_exclude(p_exclude),
- count(0) {}
+ m_exclude(p_exclude) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -117,7 +115,7 @@ public:
struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const Set<RID> *m_exclude;
- int m_shapeId;
+ int m_shapeId = 0;
bool collide_with_bodies;
bool collide_with_areas;
@@ -125,7 +123,6 @@ public:
GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
m_exclude(p_exclude),
- m_shapeId(0),
collide_with_bodies(p_collide_with_bodies),
collide_with_areas(p_collide_with_areas) {}
@@ -140,7 +137,7 @@ public:
PhysicsDirectSpaceState3D::ShapeResult *m_results;
int m_resultMax;
const Set<RID> *m_exclude;
- int m_count;
+ int m_count = 0;
bool collide_with_bodies;
bool collide_with_areas;
@@ -150,7 +147,6 @@ public:
m_results(p_results),
m_resultMax(p_resultMax),
m_exclude(p_exclude),
- m_count(0),
collide_with_bodies(p_collide_with_bodies),
collide_with_areas(p_collide_with_areas) {}
@@ -166,7 +162,7 @@ public:
Vector3 *m_results;
int m_resultMax;
const Set<RID> *m_exclude;
- int m_count;
+ int m_count = 0;
bool collide_with_bodies;
bool collide_with_areas;
@@ -176,7 +172,6 @@ public:
m_results(p_results),
m_resultMax(p_resultMax),
m_exclude(p_exclude),
- m_count(0),
collide_with_bodies(p_collide_with_bodies),
collide_with_areas(p_collide_with_areas) {}
@@ -190,8 +185,8 @@ public:
const btCollisionObject *m_self_object;
PhysicsDirectSpaceState3D::ShapeRestInfo *m_result;
const Set<RID> *m_exclude;
- bool m_collided;
- real_t m_min_distance;
+ bool m_collided = false;
+ real_t m_min_distance = 0;
const btCollisionObject *m_rest_info_collision_object;
btVector3 m_rest_info_bt_point;
bool collide_with_bodies;
@@ -201,8 +196,6 @@ public:
m_self_object(p_self_object),
m_result(p_result),
m_exclude(p_exclude),
- m_collided(false),
- m_min_distance(0),
collide_with_bodies(p_collide_with_bodies),
collide_with_areas(p_collide_with_areas) {}
@@ -214,13 +207,11 @@ public:
struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
btVector3 m_pointNormalWorld;
btVector3 m_pointWorld;
- btScalar m_penetration_distance;
- int m_other_compound_shape_index;
+ btScalar m_penetration_distance = 0;
+ int m_other_compound_shape_index = 0;
GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
- btManifoldResult(body0Wrap, body1Wrap),
- m_penetration_distance(0),
- m_other_compound_shape_index(0) {}
+ btManifoldResult(body0Wrap, body1Wrap) {}
void reset() {
m_penetration_distance = 0;