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-rw-r--r--modules/bullet/godot_result_callbacks.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 4f40f7ecfd..96a649d77a 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -47,8 +47,6 @@ bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapp
/// This class is required to implement custom collision behaviour in the broadphase
struct GodotFilterCallback : public btOverlapFilterCallback {
- static bool test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask);
-
// return true when pairs need collision
virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
};
@@ -59,8 +57,8 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
bool m_pickRay = false;
int m_shapeId = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
public:
GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
@@ -84,8 +82,8 @@ public:
// store all colliding object
struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
public:
- PhysicsDirectSpaceState3D::ShapeResult *m_results;
- int m_resultMax;
+ PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int count = 0;
@@ -102,11 +100,13 @@ public:
struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const RigidBodyBullet *m_self_object;
+ const Set<RID> *m_exclude;
const bool m_infinite_inertia;
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) :
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
m_self_object(p_self_object),
+ m_exclude(p_exclude),
m_infinite_inertia(p_infinite_inertia) {}
virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
@@ -117,8 +117,8 @@ public:
const Set<RID> *m_exclude;
int m_shapeId = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
@@ -134,13 +134,13 @@ public:
struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeResult *m_results;
- int m_resultMax;
+ PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int m_count = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),
@@ -159,13 +159,13 @@ public:
struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- Vector3 *m_results;
- int m_resultMax;
+ Vector3 *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int m_count = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),
@@ -183,14 +183,14 @@ public:
struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeRestInfo *m_result;
+ PhysicsDirectSpaceState3D::ShapeRestInfo *m_result = nullptr;
const Set<RID> *m_exclude;
bool m_collided = false;
- real_t m_min_distance = 0;
- const btCollisionObject *m_rest_info_collision_object;
+ real_t m_min_distance = 0.0;
+ const btCollisionObject *m_rest_info_collision_object = nullptr;
btVector3 m_rest_info_bt_point;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),