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-rw-r--r--modules/bullet/godot_result_callbacks.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 94be993212..dd64762529 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -36,10 +36,6 @@
#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
#include <btBulletDynamicsCommon.h>
-/**
- @author AndreaCatania
-*/
-
class RigidBodyBullet;
/// This callback is injected inside bullet server and allow me to smooth contacts against trimesh
@@ -225,4 +221,5 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth);
};
+
#endif // GODOT_RESULT_CALLBACKS_H