diff options
Diffstat (limited to 'modules/bullet/godot_result_callbacks.h')
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 407fb79b9a..363051f24c 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -1,10 +1,9 @@ /*************************************************************************/ /* godot_result_callbacks.h */ -/* Author: AndreaCatania */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ @@ -32,10 +31,15 @@ #ifndef GODOT_RESULT_CALLBACKS_H #define GODOT_RESULT_CALLBACKS_H -#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "btBulletDynamicsCommon.h" #include "servers/physics_server.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> +#include <btBulletDynamicsCommon.h> + +/** + @author AndreaCatania +*/ + class RigidBodyBullet; /// This class is required to implement custom collision behaviour in the broadphase @@ -89,12 +93,12 @@ public: struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback { public: const RigidBodyBullet *m_self_object; - const bool m_ignore_areas; + const bool m_infinite_inertia; - GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_ignore_areas) : + GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_self_object(p_self_object), - m_ignore_areas(p_ignore_areas) {} + m_infinite_inertia(p_infinite_inertia) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; }; @@ -181,26 +185,20 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { btVector3 m_pointWorld; btScalar m_penetration_distance; int m_other_compound_shape_index; - const btCollisionObject *m_pointCollisionObject; - - btScalar m_most_penetrated_distance; GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) : btManifoldResult(body0Wrap, body1Wrap), - m_pointCollisionObject(NULL), m_penetration_distance(0), - m_other_compound_shape_index(0), - m_most_penetrated_distance(1e20) {} + m_other_compound_shape_index(0) {} void reset() { - m_pointCollisionObject = NULL; - m_most_penetrated_distance = 1e20; + m_penetration_distance = 0; } bool hasHit() { - return m_pointCollisionObject; + return m_penetration_distance < 0; } - virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth); + virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth); }; #endif // GODOT_RESULT_CALLBACKS_H |