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path: root/modules/bullet/godot_ray_world_algorithm.cpp
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Diffstat (limited to 'modules/bullet/godot_ray_world_algorithm.cpp')
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index fbb336ca56..a84f3511ba 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -98,12 +98,13 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
if (btResult.hasHit()) {
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
- if (depth > -RAY_PENETRATION_DEPTH_EPSILON)
+ if (depth > -RAY_PENETRATION_DEPTH_EPSILON) {
depth = 0.0;
+ }
- if (ray_shape->getSlipsOnSlope())
+ if (ray_shape->getSlipsOnSlope()) {
resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
- else {
+ } else {
resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
}
}