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-rw-r--r--modules/bullet/godot_motion_state.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index e2c1b10e94..ca17349130 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,13 +46,12 @@ class RigidBodyBullet;
/// DOC:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F
class GodotMotionState : public btMotionState {
-
/// This data is used to store the new world position for kinematic body
btTransform bodyKinematicWorldTransf;
/// This data is used to store last world position
btTransform bodyCurrentWorldTransform;
- RigidBodyBullet *owner;
+ RigidBodyBullet *owner = nullptr;
public:
GodotMotionState(RigidBodyBullet *p_owner) :