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-rw-r--r--modules/bullet/godot_motion_state.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 79f139898c..fe5d8418b7 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -1,10 +1,9 @@
/*************************************************************************/
/* godot_motion_state.h */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -32,12 +31,17 @@
#ifndef GODOT_MOTION_STATE_H
#define GODOT_MOTION_STATE_H
-#include "LinearMath/btMotionState.h"
#include "rigid_body_bullet.h"
+#include <LinearMath/btMotionState.h>
+
+/**
+ @author AndreaCatania
+*/
+
class RigidBodyBullet;
-// This clas is responsible to move kinematic actor
+// This class is responsible to move kinematic actor
// and sincronize rendering engine with Bullet
/// DOC:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F