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Diffstat (limited to 'modules/bullet/godot_collision_configuration.h')
-rw-r--r-- | modules/bullet/godot_collision_configuration.h | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h deleted file mode 100644 index 7e29f6e03a..0000000000 --- a/modules/bullet/godot_collision_configuration.h +++ /dev/null @@ -1,63 +0,0 @@ -/*************************************************************************/ -/* godot_collision_configuration.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_COLLISION_CONFIGURATION_H -#define GODOT_COLLISION_CONFIGURATION_H - -#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h> -#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> - -class btDiscreteDynamicsWorld; - -class GodotCollisionConfiguration : public btDefaultCollisionConfiguration { - btCollisionAlgorithmCreateFunc *m_rayWorldCF; - btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; - -public: - GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo()); - virtual ~GodotCollisionConfiguration(); - - virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); - virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); -}; - -class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration { - btCollisionAlgorithmCreateFunc *m_rayWorldCF; - btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF; - -public: - GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo()); - virtual ~GodotSoftCollisionConfiguration(); - - virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); - virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); -}; - -#endif // GODOT_COLLISION_CONFIGURATION_H |