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Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r--modules/bullet/collision_object_bullet.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 506976eabf..d14fdd3301 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -109,6 +109,8 @@ public:
void set_transform(const Transform &p_transform);
void set_transform(const btTransform &p_transform);
+
+ void claim_bt_shape(const btVector3 &body_scale);
};
protected:
@@ -207,10 +209,8 @@ public:
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
protected:
- /// This is required to combine some shapes together.
- /// Since Godot allow to have multiple shapes for each body with custom relative location,
- /// each body will attach the shapes using this class even if there is only one shape.
- btCompoundShape *compoundShape;
+ /// This could be a compound shape in case multi please collision are found
+ btCollisionShape *mainShape;
Vector<ShapeWrapper> shapes;
public:
@@ -231,15 +231,18 @@ public:
virtual void on_shape_changed(const ShapeBullet *const p_shape);
virtual void on_shapes_changed();
- _FORCE_INLINE_ btCompoundShape *get_compound_shape() const { return compoundShape; }
+ _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
+
int get_shape_count() const;
ShapeBullet *get_shape(int p_index) const;
btCollisionShape *get_bt_shape(int p_index) const;
+ const btTransform &get_bt_shape_transform(int p_index) const;
Transform get_shape_transform(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
+ virtual void main_shape_resetted() = 0;
virtual void on_body_scale_changed();
private: