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Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r--modules/bullet/collision_object_bullet.h48
1 files changed, 22 insertions, 26 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 25176458a7..c8081a53f1 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,8 @@
#include "core/math/transform.h"
#include "core/math/vector3.h"
-#include "core/object.h"
-#include "core/vset.h"
+#include "core/object/class_db.h"
+#include "core/templates/vset.h"
#include "shape_owner_bullet.h"
#include <LinearMath/btTransform.h>
@@ -69,27 +69,22 @@ public:
};
struct ShapeWrapper {
- ShapeBullet *shape;
- btCollisionShape *bt_shape;
+ ShapeBullet *shape = nullptr;
+ btCollisionShape *bt_shape = nullptr;
btTransform transform;
btVector3 scale;
- bool active;
+ bool active = true;
- ShapeWrapper() :
- shape(nullptr),
- bt_shape(nullptr),
- active(true) {}
+ ShapeWrapper() {}
ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
shape(p_shape),
- bt_shape(nullptr),
active(p_active) {
set_transform(p_transform);
}
ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
shape(p_shape),
- bt_shape(nullptr),
active(p_active) {
set_transform(p_transform);
}
@@ -115,17 +110,17 @@ public:
};
protected:
- Type type;
+ Type type = TYPE_AREA;
ObjectID instance_id;
- uint32_t collisionLayer;
- uint32_t collisionMask;
- bool collisionsEnabled;
- bool m_isStatic;
- bool ray_pickable;
- btCollisionObject *bt_collision_object;
- Vector3 body_scale;
- bool force_shape_reset;
- SpaceBullet *space;
+ uint32_t collisionLayer = 0;
+ uint32_t collisionMask = 0;
+ bool collisionsEnabled = true;
+ bool m_isStatic = false;
+ bool ray_pickable = false;
+ btCollisionObject *bt_collision_object = nullptr;
+ Vector3 body_scale = Vector3(1, 1, 1);
+ bool force_shape_reset = false;
+ SpaceBullet *space = nullptr;
VSet<RID> exceptions;
@@ -133,7 +128,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped;
- bool isTransformChanged;
+ bool isTransformChanged = false;
public:
CollisionObjectBullet(Type p_type);
@@ -218,11 +213,12 @@ public:
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
protected:
- btCollisionShape *mainShape;
+ btCollisionShape *mainShape = nullptr;
Vector<ShapeWrapper> shapes;
public:
- RigidCollisionObjectBullet(Type p_type);
+ RigidCollisionObjectBullet(Type p_type) :
+ CollisionObjectBullet(p_type) {}
~RigidCollisionObjectBullet();
_FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }