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Diffstat (limited to 'modules/bullet/collision_object_bullet.h')
-rw-r--r--modules/bullet/collision_object_bullet.h40
1 files changed, 23 insertions, 17 deletions
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index ea06cecb17..4a0c805ce5 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -132,6 +132,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped;
+ bool isTransformChanged;
public:
CollisionObjectBullet(Type p_type);
@@ -157,7 +158,7 @@ public:
void set_body_scale(const Vector3 &p_new_scale);
const Vector3 &get_body_scale() const { return body_scale; }
btVector3 get_bt_body_scale() const;
- virtual void on_body_scale_changed();
+ virtual void body_scale_changed();
void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
void remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
@@ -185,8 +186,9 @@ public:
virtual void reload_body() = 0;
virtual void set_space(SpaceBullet *p_space) = 0;
_FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
- /// This is an event that is called when a collision checker starts
+
virtual void on_collision_checker_start() = 0;
+ virtual void on_collision_checker_end() = 0;
virtual void dispatch_callbacks() = 0;
@@ -197,7 +199,6 @@ public:
virtual void on_enter_area(AreaBullet *p_area) = 0;
virtual void on_exit_area(AreaBullet *p_area);
- /// GodotObjectFlags
void set_godot_object_flags(int flags);
int get_godot_object_flags() const;
@@ -205,11 +206,13 @@ public:
Transform get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
+
+ bool is_transform_changed() const { return isTransformChanged; }
+ virtual void notify_transform_changed();
};
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
protected:
- /// This could be a compound shape in case multi please collision are found
btCollisionShape *mainShape;
Vector<ShapeWrapper> shapes;
@@ -219,31 +222,34 @@ public:
_FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
- /// This is used to set new shape or replace existing
- //virtual void _internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) = 0;
+ _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
+
void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform());
void set_shape(int p_index, ShapeBullet *p_shape);
- void set_shape_transform(int p_index, const Transform &p_transform);
- virtual void remove_shape(ShapeBullet *p_shape);
- void remove_shape(int p_index);
- void remove_all_shapes(bool p_permanentlyFromThisBody = false);
-
- virtual void on_shape_changed(const ShapeBullet *const p_shape);
- virtual void on_shapes_changed();
-
- _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
int get_shape_count() const;
ShapeBullet *get_shape(int p_index) const;
btCollisionShape *get_bt_shape(int p_index) const;
+
+ int find_shape(ShapeBullet *p_shape) const;
+
+ virtual void remove_shape_full(ShapeBullet *p_shape);
+ void remove_shape_full(int p_index);
+ void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
+
+ void set_shape_transform(int p_index, const Transform &p_transform);
+
const btTransform &get_bt_shape_transform(int p_index) const;
Transform get_shape_transform(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
- virtual void main_shape_resetted() = 0;
- virtual void on_body_scale_changed();
+ virtual void shape_changed(int p_shape_index);
+ virtual void reload_shapes();
+
+ virtual void main_shape_changed() = 0;
+ virtual void body_scale_changed();
private:
void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);