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path: root/modules/bullet/collision_object_bullet.cpp
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Diffstat (limited to 'modules/bullet/collision_object_bullet.cpp')
-rw-r--r--modules/bullet/collision_object_bullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 77f8df34cb..05c0e653df 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -70,7 +70,7 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
CollisionObjectBullet::~CollisionObjectBullet() {
// Remove all overlapping, notify is not required since godot take care of it
for (int i = areasOverlapped.size() - 1; 0 <= i; --i) {
- areasOverlapped[i]->remove_overlapping_instantly(this, /*Notify*/ false);
+ areasOverlapped[i]->remove_overlap(this, /*Notify*/ false);
}
destroyBulletCollisionObject();