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Diffstat (limited to 'modules/bullet/collision_object_bullet.cpp')
-rw-r--r--modules/bullet/collision_object_bullet.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 1b72c2f577..9ad74ad262 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -89,18 +89,7 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s
CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
RIDBullet(),
- type(p_type),
- instance_id(ObjectID()),
- collisionLayer(0),
- collisionMask(0),
- collisionsEnabled(true),
- m_isStatic(false),
- ray_pickable(false),
- bt_collision_object(nullptr),
- body_scale(1., 1., 1.),
- force_shape_reset(false),
- space(nullptr),
- isTransformChanged(false) {}
+ type(p_type) {}
CollisionObjectBullet::~CollisionObjectBullet() {
// Remove all overlapping, notify is not required since godot take care of it
@@ -225,11 +214,6 @@ void CollisionObjectBullet::notify_transform_changed() {
isTransformChanged = true;
}
-RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
- CollisionObjectBullet(p_type),
- mainShape(nullptr) {
-}
-
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
remove_all_shapes(true, true);
if (mainShape && mainShape->isCompound()) {