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-rw-r--r--modules/bullet/collision_object_bullet.cpp396
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diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
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-/*************************************************************************/
-/* collision_object_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "collision_object_bullet.h"
-
-#include "area_bullet.h"
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "shape_bullet.h"
-#include "space_bullet.h"
-
-#include <btBulletCollisionCommon.h>
-
-// We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes.
-// This is crucial for the performance of kinematic bodies and for bodies with transforming shapes.
-#define enableDynamicAabbTree true
-
-CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
-
-void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform3D &p_transform) {
- G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
- G_TO_B(p_transform, transform);
- UNSCALE_BT_BASIS(transform);
-}
-
-void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
- transform = p_transform;
-}
-
-btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
- if (shape->get_type() == PhysicsServer3D::SHAPE_HEIGHTMAP) {
- const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
- btTransform adjusted_transform;
-
- // Bullet centers our heightmap:
- // https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h#L33
- // This is really counter intuitive so we're adjusting for it
-
- adjusted_transform.setIdentity();
- adjusted_transform.setOrigin(btVector3(0.0, hm_shape->min_height + ((hm_shape->max_height - hm_shape->min_height) * 0.5), 0.0));
- adjusted_transform *= transform;
-
- return adjusted_transform;
- } else {
- return transform;
- }
-}
-
-void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
- if (!bt_shape) {
- if (active) {
- bt_shape = shape->create_bt_shape(scale * body_scale);
- } else {
- bt_shape = ShapeBullet::create_shape_empty();
- }
- }
-}
-
-CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
- RIDBullet(),
- type(p_type) {}
-
-CollisionObjectBullet::~CollisionObjectBullet() {
- for (int i = 0; i < areasOverlapped.size(); i++) {
- areasOverlapped[i]->remove_object_overlaps(this);
- }
- destroyBulletCollisionObject();
-}
-
-bool equal(real_t first, real_t second) {
- return Math::abs(first - second) <= 0.001f;
-}
-
-void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
- if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
- body_scale = p_new_scale;
- body_scale_changed();
- }
-}
-
-btVector3 CollisionObjectBullet::get_bt_body_scale() const {
- btVector3 s;
- G_TO_B(body_scale, s);
- return s;
-}
-
-void CollisionObjectBullet::body_scale_changed() {
- force_shape_reset = true;
-}
-
-void CollisionObjectBullet::destroyBulletCollisionObject() {
- bulletdelete(bt_collision_object);
-}
-
-void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
- bt_collision_object = p_collisionObject;
- bt_collision_object->setUserPointer(this);
- bt_collision_object->setUserIndex(type);
- // Force the enabling of collision and avoid problems
- set_collision_enabled(collisionsEnabled);
- p_collisionObject->setCollisionFlags(p_collisionObject->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
-}
-
-void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.insert(p_ignoreCollisionObject->get_self());
- if (!bt_collision_object) {
- return;
- }
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
- if (space) {
- space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
- }
-}
-
-void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.erase(p_ignoreCollisionObject->get_self());
- if (!bt_collision_object) {
- return;
- }
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
- if (space) {
- space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
- }
-}
-
-bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
- return exceptions.has(p_otherCollisionObject->get_self());
-}
-
-void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
- collisionsEnabled = p_enabled;
- if (!bt_collision_object) {
- return;
- }
- if (collisionsEnabled) {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
- } else {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
- }
-}
-
-bool CollisionObjectBullet::is_collisions_response_enabled() {
- return collisionsEnabled;
-}
-
-void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
- if (areasOverlapped.find(p_area) == -1) {
- areasOverlapped.push_back(p_area);
- }
-}
-
-void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
- areasOverlapped.erase(p_area);
-}
-
-void CollisionObjectBullet::set_godot_object_flags(int flags) {
- bt_collision_object->setUserIndex2(flags);
- updated = true;
-}
-
-int CollisionObjectBullet::get_godot_object_flags() const {
- return bt_collision_object->getUserIndex2();
-}
-
-void CollisionObjectBullet::set_transform(const Transform3D &p_global_transform) {
- set_body_scale(p_global_transform.basis.get_scale_abs());
-
- btTransform bt_transform;
- G_TO_B(p_global_transform, bt_transform);
- UNSCALE_BT_BASIS(bt_transform);
-
- set_transform__bullet(bt_transform);
-}
-
-Transform3D CollisionObjectBullet::get_transform() const {
- Transform3D t;
- B_TO_G(get_transform__bullet(), t);
- t.basis.scale(body_scale);
- return t;
-}
-
-void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
- bt_collision_object->setWorldTransform(p_global_transform);
- notify_transform_changed();
-}
-
-const btTransform &CollisionObjectBullet::get_transform__bullet() const {
- return bt_collision_object->getWorldTransform();
-}
-
-void CollisionObjectBullet::notify_transform_changed() {
- updated = true;
-}
-
-RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
- remove_all_shapes(true, true);
- if (mainShape && mainShape->isCompound()) {
- bulletdelete(mainShape);
- }
-}
-
-void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_disabled) {
- shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
- p_shape->add_owner(this);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
- ShapeWrapper &shp = shapes.write[p_index];
- shp.shape->remove_owner(this);
- p_shape->add_owner(this);
- shp.shape = p_shape;
- reload_shapes();
-}
-
-int RigidCollisionObjectBullet::get_shape_count() const {
- return shapes.size();
-}
-
-ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
- return shapes[p_index].shape;
-}
-
-btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
- return shapes[p_index].bt_shape;
-}
-
-int RigidCollisionObjectBullet::find_shape(ShapeBullet *p_shape) const {
- const int size = shapes.size();
- for (int i = 0; i < size; ++i) {
- if (shapes[i].shape == p_shape) {
- return i;
- }
- }
- return -1;
-}
-
-void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) {
- // Remove the shape, all the times it appears
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- if (p_shape == shapes[i].shape) {
- internal_shape_destroy(i);
- shapes.remove_at(i);
- }
- }
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
- internal_shape_destroy(p_index);
- shapes.remove_at(p_index);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- internal_shape_destroy(i, p_permanentlyFromThisBody);
- }
- shapes.clear();
- if (!p_force_not_reload) {
- reload_shapes();
- }
-}
-
-void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform3D &p_transform) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
-
- shapes.write[p_index].set_transform(p_transform);
- shape_changed(p_index);
-}
-
-const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {
- return shapes[p_index].transform;
-}
-
-Transform3D RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
- Transform3D trs;
- B_TO_G(shapes[p_index].transform, trs);
- return trs;
-}
-
-void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
- if (shapes[p_index].active != p_disabled) {
- return;
- }
- shapes.write[p_index].active = !p_disabled;
- shape_changed(p_index);
-}
-
-bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
- return !shapes[p_index].active;
-}
-
-void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
- ShapeWrapper &shp = shapes.write[p_shape_index];
- if (shp.bt_shape == mainShape) {
- mainShape = nullptr;
- }
- bulletdelete(shp.bt_shape);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::reload_shapes() {
- if (mainShape && mainShape->isCompound()) {
- // Destroy compound
- bulletdelete(mainShape);
- }
-
- mainShape = nullptr;
-
- ShapeWrapper *shpWrapper;
- const int shape_count = shapes.size();
-
- // Reset shape if required
- if (force_shape_reset) {
- for (int i(0); i < shape_count; ++i) {
- shpWrapper = &shapes.write[i];
- bulletdelete(shpWrapper->bt_shape);
- }
- force_shape_reset = false;
- }
-
- const btVector3 body_scale(get_bt_body_scale());
-
- // Try to optimize by not using compound
- if (1 == shape_count) {
- shpWrapper = &shapes.write[0];
- btTransform transform = shpWrapper->get_adjusted_transform();
- if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
- shpWrapper->claim_bt_shape(body_scale);
- mainShape = shpWrapper->bt_shape;
- main_shape_changed();
- return;
- }
- }
-
- // Optimization not possible use a compound shape
- btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
-
- for (int i(0); i < shape_count; ++i) {
- shpWrapper = &shapes.write[i];
- shpWrapper->claim_bt_shape(body_scale);
- btTransform scaled_shape_transform(shpWrapper->get_adjusted_transform());
- scaled_shape_transform.getOrigin() *= body_scale;
- compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
- }
-
- compoundShape->recalculateLocalAabb();
- mainShape = compoundShape;
- main_shape_changed();
-}
-
-void RigidCollisionObjectBullet::body_scale_changed() {
- CollisionObjectBullet::body_scale_changed();
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
- ShapeWrapper &shp = shapes.write[p_index];
- shp.shape->remove_owner(this, p_permanentlyFromThisBody);
- if (shp.bt_shape == mainShape) {
- mainShape = nullptr;
- }
- bulletdelete(shp.bt_shape);
-}