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-rw-r--r--modules/bullet/bullet_physics_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index e9c568d605..87719383f8 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -61,7 +61,7 @@ class BulletPhysicsServer : public PhysicsServer {
mutable RID_Owner<JointBullet> joint_owner;
private:
- /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index
+ /// This is used as replacement of collision shape inside a compound or main shape
static btEmptyShape *emptyShape;
public: