diff options
Diffstat (limited to 'modules/bullet/bullet_physics_server.h')
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 46 |
1 files changed, 44 insertions, 2 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index e931915bba..2165845529 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -213,6 +213,9 @@ public: virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; + virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode); + virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const; + virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); virtual real_t body_get_kinematic_safe_margin(RID p_body) const; @@ -259,10 +262,12 @@ public: virtual RID soft_body_create(bool p_init_sleeping = false); + virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler); + virtual void soft_body_set_space(RID p_body, RID p_space); virtual RID soft_body_get_space(RID p_body) const; - virtual void soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num); + virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh); virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer); virtual uint32_t soft_body_get_collision_layer(RID p_body) const; @@ -277,12 +282,49 @@ public: virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant); virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const; + /// Special function. This function has bad performance virtual void soft_body_set_transform(RID p_body, const Transform &p_transform); - virtual Transform soft_body_get_transform(RID p_body) const; + virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const; virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable); virtual bool soft_body_is_ray_pickable(RID p_body) const; + virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision); + virtual int soft_body_get_simulation_precision(RID p_body); + + virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass); + virtual real_t soft_body_get_total_mass(RID p_body); + + virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness); + virtual real_t soft_body_get_linear_stiffness(RID p_body); + + virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness); + virtual real_t soft_body_get_areaAngular_stiffness(RID p_body); + + virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness); + virtual real_t soft_body_get_volume_stiffness(RID p_body); + + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient); + virtual real_t soft_body_get_pressure_coefficient(RID p_body); + + virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient); + virtual real_t soft_body_get_pose_matching_coefficient(RID p_body); + + virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient); + virtual real_t soft_body_get_damping_coefficient(RID p_body); + + virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient); + virtual real_t soft_body_get_drag_coefficient(RID p_body); + + virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position); + virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index); + + virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const; + + virtual void soft_body_remove_all_pinned_points(RID p_body); + virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin); + virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index); + /* JOINT API */ virtual JointType joint_get_type(RID p_joint) const; |