diff options
Diffstat (limited to 'modules/bullet/bullet_physics_server.cpp')
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 159 |
1 files changed, 38 insertions, 121 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index f7290666ad..93642f2d5c 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -433,12 +433,6 @@ void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { area->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::area_is_ray_pickable(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); - ERR_FAIL_COND_V(!area, false); - return area->is_ray_pickable(); -} - RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) { RigidBodyBullet *body = bulletnew(RigidBodyBullet); body->set_mode(p_mode); @@ -461,7 +455,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) { } if (body->get_space() == space) { - return; //pointles + return; //pointless } body->set_space(space); @@ -617,22 +611,22 @@ uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const { } void BulletPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) { - // This function si not currently supported + // This function is not currently supported } uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const { - // This function si not currently supported + // This function is not currently supported return 0; } -void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, float p_value) { +void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); } -float BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { +real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); @@ -807,11 +801,11 @@ int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { return body->get_max_collisions_detection(); } -void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { +void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { // Not supported by bullet and even Godot } -float BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { +real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const { // Not supported by bullet and even Godot return 0.; } @@ -842,12 +836,6 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { body->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, false); - return body->is_ray_pickable(); -} - PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, nullptr); @@ -862,7 +850,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes); } -int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) { +int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { RigidBodyBullet *body = rigid_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0); ERR_FAIL_COND_V(!body->get_space(), 0); @@ -880,7 +868,7 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) { CreateThenReturnRID(soft_body_owner, body); } -void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) { +void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -898,7 +886,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { } if (body->get_space() == space) { - return; //pointles + return; //pointless } body->set_space(space); @@ -922,6 +910,13 @@ void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) { body->set_soft_mesh(p_mesh); } +AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const { + SoftBodyBullet *body = soft_body_owner.get(p_body); + ERR_FAIL_COND_V(!body, AABB()); + + return body->get_bounds(); +} + void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -1002,34 +997,19 @@ void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform body->set_soft_transform(p_transform); } -Vector3 BulletPhysicsServer3D::soft_body_get_vertex_position(RID p_body, int vertex_index) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); - Vector3 pos; - ERR_FAIL_COND_V(!body, pos); - - body->get_node_position(vertex_index, pos); - return pos; -} - void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } -bool BulletPhysicsServer3D::soft_body_is_ray_pickable(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, false); - return body->is_ray_pickable(); -} - void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_simulation_precision(p_simulation_precision); } -int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) { +int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_simulation_precision(); @@ -1041,13 +1021,13 @@ void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_ body->set_total_mass(p_total_mass); } -real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_total_mass(); } -void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) { +void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_linear_stiffness(p_stiffness); @@ -1059,61 +1039,25 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) { return body->get_linear_stiffness(); } -void BulletPhysicsServer3D::soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - body->set_areaAngular_stiffness(p_stiffness); -} - -real_t BulletPhysicsServer3D::soft_body_get_areaAngular_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_areaAngular_stiffness(); -} - -void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - body->set_volume_stiffness(p_stiffness); -} - -real_t BulletPhysicsServer3D::soft_body_get_volume_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_volume_stiffness(); -} - void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_pressure_coefficient(p_pressure_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_pressure_coefficient(); } -void BulletPhysicsServer3D::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND(!body); - return body->set_pose_matching_coefficient(p_pose_matching_coefficient); -} - -real_t BulletPhysicsServer3D::soft_body_get_pose_matching_coefficient(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, 0.f); - return body->get_pose_matching_coefficient(); -} - void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); body->set_damping_coefficient(p_damping_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_damping_coefficient(); @@ -1125,7 +1069,7 @@ void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_ body->set_drag_coefficient(p_drag_coefficient); } -real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) { +real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_drag_coefficient(); @@ -1137,7 +1081,7 @@ void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, body->set_node_position(p_point_index, p_global_position); } -Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) { +Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.)); Vector3 pos; @@ -1145,14 +1089,6 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i return pos; } -Vector3 BulletPhysicsServer3D::soft_body_get_point_offset(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); - ERR_FAIL_COND_V(!body, Vector3()); - Vector3 res; - body->get_node_offset(p_point_index, res); - return res; -} - void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND(!body); @@ -1165,7 +1101,7 @@ void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, b body->set_node_mass(p_point_index, p_pin ? 0 : 1); } -bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) { +bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { SoftBodyBullet *body = soft_body_owner.getornull(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_node_mass(p_point_index); @@ -1221,7 +1157,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) { +void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); @@ -1229,7 +1165,7 @@ void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_par pin_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { +real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0); @@ -1309,7 +1245,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) { +void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); @@ -1317,7 +1253,7 @@ void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p hinge_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { +real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0); @@ -1361,7 +1297,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_ CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) { +void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER); @@ -1369,7 +1305,7 @@ void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam slider_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { +real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0); @@ -1395,7 +1331,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) { +void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST); @@ -1403,7 +1339,7 @@ void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJoi coneTwist_joint->set_param(p_param, p_value); } -float BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { +real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0.); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.); @@ -1431,7 +1367,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo CreateThenReturnRID(joint_owner, joint); } -void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) { +void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); @@ -1439,7 +1375,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::A generic_6dof_joint->set_param(p_axis, p_param, p_value); } -float BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { +real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { JointBullet *joint = joint_owner.getornull(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); @@ -1463,22 +1399,6 @@ bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Ax return generic_6dof_joint->get_flag(p_axis, p_flag); } -void BulletPhysicsServer3D::generic_6dof_joint_set_precision(RID p_joint, int p_precision) { - JointBullet *joint = joint_owner.getornull(p_joint); - ERR_FAIL_COND(!joint); - ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); - Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); - generic_6dof_joint->set_precision(p_precision); -} - -int BulletPhysicsServer3D::generic_6dof_joint_get_precision(RID p_joint) { - JointBullet *joint = joint_owner.getornull(p_joint); - ERR_FAIL_COND_V(!joint, 0); - ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); - Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); - return generic_6dof_joint->get_precision(); -} - void BulletPhysicsServer3D::free(RID p_rid) { if (shape_owner.owns(p_rid)) { ShapeBullet *shape = shape_owner.getornull(p_rid); @@ -1541,7 +1461,7 @@ void BulletPhysicsServer3D::init() { BulletPhysicsDirectBodyState3D::initSingleton(); } -void BulletPhysicsServer3D::step(float p_deltaTime) { +void BulletPhysicsServer3D::step(real_t p_deltaTime) { if (!active) { return; } @@ -1553,9 +1473,6 @@ void BulletPhysicsServer3D::step(float p_deltaTime) { } } -void BulletPhysicsServer3D::sync() { -} - void BulletPhysicsServer3D::flush_queries() { if (!active) { return; |