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-rw-r--r--modules/bullet/bullet_physics_server.cpp71
1 files changed, 37 insertions, 34 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 55686543f3..632682a15d 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,9 @@
#include "bullet_utilities.h"
#include "cone_twist_joint_bullet.h"
-#include "core/class_db.h"
-#include "core/error_macros.h"
-#include "core/ustring.h"
+#include "core/error/error_macros.h"
+#include "core/object/class_db.h"
+#include "core/string/ustring.h"
#include "generic_6dof_joint_bullet.h"
#include "hinge_joint_bullet.h"
#include "pin_joint_bullet.h"
@@ -561,14 +561,14 @@ void BulletPhysicsServer3D::body_clear_shapes(RID p_body) {
}
void BulletPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
- CollisionObjectBullet *body = get_collisin_object(p_body);
+ CollisionObjectBullet *body = get_collision_object(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_id);
}
ObjectID BulletPhysicsServer3D::body_get_object_instance_id(RID p_body) const {
- CollisionObjectBullet *body = get_collisin_object(p_body);
+ CollisionObjectBullet *body = get_collision_object(p_body);
ERR_FAIL_COND_V(!body, ObjectID());
return body->get_instance_id();
@@ -707,11 +707,11 @@ void BulletPhysicsServer3D::body_add_central_force(RID p_body, const Vector3 &p_
body->apply_central_force(p_force);
}
-void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) {
+void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->apply_force(p_force, p_pos);
+ body->apply_force(p_force, p_position);
}
void BulletPhysicsServer3D::body_add_torque(RID p_body, const Vector3 &p_torque) {
@@ -728,11 +728,11 @@ void BulletPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3
body->apply_central_impulse(p_impulse);
}
-void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
+void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos, p_impulse);
+ body->apply_impulse(p_impulse, p_position);
}
void BulletPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
@@ -1463,22 +1463,6 @@ bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Ax
return generic_6dof_joint->get_flag(p_axis, p_flag);
}
-void BulletPhysicsServer3D::generic_6dof_joint_set_precision(RID p_joint, int p_precision) {
- JointBullet *joint = joint_owner.getornull(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- generic_6dof_joint->set_precision(p_precision);
-}
-
-int BulletPhysicsServer3D::generic_6dof_joint_get_precision(RID p_joint) {
- JointBullet *joint = joint_owner.getornull(p_joint);
- ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- return generic_6dof_joint->get_precision();
-}
-
void BulletPhysicsServer3D::free(RID p_rid) {
if (shape_owner.owns(p_rid)) {
ShapeBullet *shape = shape_owner.getornull(p_rid);
@@ -1553,10 +1537,14 @@ void BulletPhysicsServer3D::step(float p_deltaTime) {
}
}
-void BulletPhysicsServer3D::sync() {
-}
-
void BulletPhysicsServer3D::flush_queries() {
+ if (!active) {
+ return;
+ }
+
+ for (int i = 0; i < active_spaces_count; ++i) {
+ active_spaces[i]->flush_queries();
+ }
}
void BulletPhysicsServer3D::finish() {
@@ -1567,7 +1555,17 @@ int BulletPhysicsServer3D::get_process_info(ProcessInfo p_info) {
return 0;
}
-CollisionObjectBullet *BulletPhysicsServer3D::get_collisin_object(RID p_object) const {
+SpaceBullet *BulletPhysicsServer3D::get_space(RID p_rid) const {
+ ERR_FAIL_COND_V_MSG(space_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
+ return space_owner.getornull(p_rid);
+}
+
+ShapeBullet *BulletPhysicsServer3D::get_shape(RID p_rid) const {
+ ERR_FAIL_COND_V_MSG(shape_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
+ return shape_owner.getornull(p_rid);
+}
+
+CollisionObjectBullet *BulletPhysicsServer3D::get_collision_object(RID p_object) const {
if (rigid_body_owner.owns(p_object)) {
return rigid_body_owner.getornull(p_object);
}
@@ -1577,15 +1575,20 @@ CollisionObjectBullet *BulletPhysicsServer3D::get_collisin_object(RID p_object)
if (soft_body_owner.owns(p_object)) {
return soft_body_owner.getornull(p_object);
}
- return nullptr;
+ ERR_FAIL_V_MSG(nullptr, "The RID is no valid.");
}
-RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collisin_object(RID p_object) const {
+RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collision_object(RID p_object) const {
if (rigid_body_owner.owns(p_object)) {
return rigid_body_owner.getornull(p_object);
}
if (area_owner.owns(p_object)) {
return area_owner.getornull(p_object);
}
- return nullptr;
+ ERR_FAIL_V_MSG(nullptr, "The RID is no valid.");
+}
+
+JointBullet *BulletPhysicsServer3D::get_joint(RID p_rid) const {
+ ERR_FAIL_COND_V_MSG(joint_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
+ return joint_owner.getornull(p_rid);
}