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diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
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-/*************************************************************************/
-/* btRayShape.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
-/// This shape is a custom shape that is not present to Bullet physics engine
-#ifndef BTRAYSHAPE_H
-#define BTRAYSHAPE_H
-
-#include <BulletCollision/CollisionShapes/btConvexInternalShape.h>
-
-/**
- @author AndreaCatania
-*/
-
-/// Ray shape around z axis
-ATTRIBUTE_ALIGNED16(class)
-btRayShape : public btConvexInternalShape {
- btScalar m_length = 0;
- bool slipsOnSlope = false;
- /// The default axis is the z
- btVector3 m_shapeAxis = btVector3(0, 0, 1);
-
- btTransform m_cacheSupportPoint;
- btScalar m_cacheScaledLength;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btRayShape(btScalar length);
- virtual ~btRayShape();
-
- void setLength(btScalar p_length);
- btScalar getLength() const { return m_length; }
-
- virtual void setMargin(btScalar margin);
-
- void setSlipsOnSlope(bool p_slipsOnSlope);
- bool getSlipsOnSlope() const { return slipsOnSlope; }
-
- const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
- const btScalar &getScaledLength() const { return m_cacheScaledLength; }
-
- virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const;
-#ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const;
-#endif //#ifndef __SPU__
-
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const;
-
- ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const;
-
-#ifndef __SPU__
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual const char *getName() const {
- return "RayZ";
- }
-#endif //__SPU__
-
- virtual int getNumPreferredPenetrationDirections() const;
- virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const;
-
-private:
- void reload_cache();
-};
-
-#endif // BTRAYSHAPE_H