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-rw-r--r--modules/bullet/btRayShape.cpp101
1 files changed, 0 insertions, 101 deletions
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
deleted file mode 100644
index 14bc7442a7..0000000000
--- a/modules/bullet/btRayShape.cpp
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-/*************************************************************************/
-/* btRayShape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "btRayShape.h"
-
-#include "core/math/math_funcs.h"
-
-#include <LinearMath/btAabbUtil2.h>
-
-btRayShape::btRayShape(btScalar length) :
- btConvexInternalShape() {
- m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
- setLength(length);
-}
-
-btRayShape::~btRayShape() {
-}
-
-void btRayShape::setLength(btScalar p_length) {
- m_length = p_length;
- reload_cache();
-}
-
-void btRayShape::setMargin(btScalar margin) {
- btConvexInternalShape::setMargin(margin);
- reload_cache();
-}
-
-void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
- slipsOnSlope = p_slipsOnSlope;
-}
-
-btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
- return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
-}
-
-btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const {
- if (vec.z() > 0) {
- return m_shapeAxis * m_cacheScaledLength;
- } else {
- return btVector3(0, 0, 0);
- }
-}
-
-void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const {
- for (int i = 0; i < numVectors; ++i) {
- supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
- }
-}
-
-void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const {
- btVector3 localAabbMin(0, 0, 0);
- btVector3 localAabbMax(m_shapeAxis * m_cacheScaledLength);
- btTransformAabb(localAabbMin, localAabbMax, m_collisionMargin, t, aabbMin, aabbMax);
-}
-
-void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const {
- inertia.setZero();
-}
-
-int btRayShape::getNumPreferredPenetrationDirections() const {
- return 0;
-}
-
-void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const {
- penetrationVector.setZero();
-}
-
-void btRayShape::reload_cache() {
- m_cacheScaledLength = m_length * m_localScaling[2];
-
- m_cacheSupportPoint.setIdentity();
- m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength);
-}