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Diffstat (limited to 'modules/bullet/area_bullet.h')
-rw-r--r--modules/bullet/area_bullet.h54
1 files changed, 25 insertions, 29 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 0272350510..51fbc1f71d 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -32,7 +32,7 @@
#define AREABULLET_H
#include "collision_object_bullet.h"
-#include "core/vector.h"
+#include "core/local_vector.h"
#include "servers/physics_server_3d.h"
#include "space_bullet.h"
@@ -61,12 +61,10 @@ public:
};
struct OverlappingObjectData {
- CollisionObjectBullet *object;
- OverlapState state;
+ CollisionObjectBullet *object = nullptr;
+ OverlapState state = OVERLAP_STATE_ENTER;
- OverlappingObjectData() :
- object(nullptr),
- state(OVERLAP_STATE_ENTER) {}
+ OverlappingObjectData() {}
OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) :
object(p_object),
state(p_state) {}
@@ -85,20 +83,18 @@ private:
Variant *call_event_res_ptr[5];
btGhostObject *btGhost;
- Vector<OverlappingObjectData> overlappingObjects;
- bool monitorable;
-
- PhysicsServer3D::AreaSpaceOverrideMode spOv_mode;
- bool spOv_gravityPoint;
- real_t spOv_gravityPointDistanceScale;
- real_t spOv_gravityPointAttenuation;
- Vector3 spOv_gravityVec;
- real_t spOv_gravityMag;
- real_t spOv_linearDump;
- real_t spOv_angularDump;
- int spOv_priority;
-
- bool isScratched;
+ LocalVector<OverlappingObjectData> overlappingObjects;
+ bool monitorable = true;
+
+ PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ bool spOv_gravityPoint = false;
+ real_t spOv_gravityPointDistanceScale = 0;
+ real_t spOv_gravityPointAttenuation = 1;
+ Vector3 spOv_gravityVec = Vector3(0, -1, 0);
+ real_t spOv_gravityMag = 10;
+ real_t spOv_linearDump = 0.1;
+ real_t spOv_angularDump = 0.1;
+ int spOv_priority = 0;
InOutEventCallback eventsCallbacks[2];
@@ -141,11 +137,11 @@ public:
_FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; }
_FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; }
- virtual void main_shape_changed();
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
+ virtual void main_shape_changed() override;
+ virtual void do_reload_body() override;
+ virtual void set_space(SpaceBullet *p_space) override;
- virtual void dispatch_callbacks();
+ virtual void dispatch_callbacks() override;
void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status);
void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
void scratch();
@@ -154,9 +150,9 @@ public:
// Dispatch the callbacks and removes from overlapping list
void remove_overlap(CollisionObjectBullet *p_object, bool p_notify);
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() { isTransformChanged = false; }
+ virtual void do_reload_collision_filters() override;
+ virtual void on_collision_checker_start() override {}
+ virtual void on_collision_checker_end() override { isTransformChanged = false; }
void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index);
@@ -168,8 +164,8 @@ public:
void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method);
bool has_event_callback(Type p_callbackObjectType);
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
+ virtual void on_enter_area(AreaBullet *p_area) override;
+ virtual void on_exit_area(AreaBullet *p_area) override;
};
#endif