diff options
Diffstat (limited to 'modules/bullet/area_bullet.h')
-rw-r--r-- | modules/bullet/area_bullet.h | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 152fd785c0..d96c550082 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,8 +47,7 @@ class AreaBullet : public RigidCollisionObjectBullet { public: struct InOutEventCallback { - ObjectID event_callback_id; - StringName event_callback_method; + Callable event_callback; InOutEventCallback() {} }; @@ -80,18 +79,18 @@ public: private: // These are used by function callEvent. Instead to create this each call I create if one time. Variant call_event_res[5]; - Variant *call_event_res_ptr[5]; + Variant *call_event_res_ptr[5] = {}; - btGhostObject *btGhost; + btGhostObject *btGhost = nullptr; Vector<OverlappingObjectData> overlappingObjects; bool monitorable = true; PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; bool spOv_gravityPoint = false; - real_t spOv_gravityPointDistanceScale = 0; - real_t spOv_gravityPointAttenuation = 1; + real_t spOv_gravityPointDistanceScale = 0.0; + real_t spOv_gravityPointAttenuation = 1.0; Vector3 spOv_gravityVec = Vector3(0, -1, 0); - real_t spOv_gravityMag = 10; + real_t spOv_gravityMag = 10.0; real_t spOv_linearDump = 0.1; real_t spOv_angularDump = 0.1; int spOv_priority = 0; @@ -145,7 +144,6 @@ public: virtual void dispatch_callbacks(); void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status); - void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); void scratch(); void clear_overlaps(bool p_notify); @@ -163,7 +161,7 @@ public: void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value); Variant get_param(PhysicsServer3D::AreaParameter p_param) const; - void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method); + void set_event_callback(Type p_callbackObjectType, const Callable &p_callback); bool has_event_callback(Type p_callbackObjectType); virtual void on_enter_area(AreaBullet *p_area); |