diff options
Diffstat (limited to 'modules/bullet/area_bullet.h')
-rw-r--r-- | modules/bullet/area_bullet.h | 67 |
1 files changed, 29 insertions, 38 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index d96c550082..740378d0e3 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,23 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef AREABULLET_H -#define AREABULLET_H +#ifndef AREA_BULLET_H +#define AREA_BULLET_H #include "collision_object_bullet.h" #include "core/templates/vector.h" #include "servers/physics_server_3d.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - class btGhostObject; class AreaBullet : public RigidCollisionObjectBullet { - friend void SpaceBullet::check_ghost_overlaps(); - public: struct InOutEventCallback { Callable event_callback; @@ -59,21 +53,19 @@ public: OVERLAP_STATE_EXIT // Mark ended overlaps }; - struct OverlappingObjectData { - CollisionObjectBullet *object = nullptr; - OverlapState state = OVERLAP_STATE_ENTER; - - OverlappingObjectData() {} - OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) : - object(p_object), - state(p_state) {} - OverlappingObjectData(const OverlappingObjectData &other) { - operator=(other); - } - void operator=(const OverlappingObjectData &other) { - object = other.object; - state = other.state; - } + struct OverlappingShapeData { + CollisionObjectBullet *other_object = nullptr; + OverlapState state = OVERLAP_STATE_DIRTY; + uint32_t other_shape_id = 0; + uint32_t our_shape_id = 0; + + OverlappingShapeData() {} + + OverlappingShapeData(CollisionObjectBullet *p_other_object, OverlapState p_state, uint32_t p_other_shape_id, uint32_t p_our_shape_id) : + other_object(p_other_object), + state(p_state), + other_shape_id(p_other_shape_id), + our_shape_id(p_our_shape_id) {} }; private: @@ -82,7 +74,9 @@ private: Variant *call_event_res_ptr[5] = {}; btGhostObject *btGhost = nullptr; - Vector<OverlappingObjectData> overlappingObjects; + Vector<OverlappingShapeData> overlapping_shapes; + int _overlapping_shape_count(CollisionObjectBullet *p_other_object); + int _find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); bool monitorable = true; PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; @@ -104,7 +98,6 @@ public: ~AreaBullet(); _FORCE_INLINE_ btGhostObject *get_bt_ghost() const { return btGhost; } - int find_overlapping_object(CollisionObjectBullet *p_colObj); void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } @@ -143,20 +136,18 @@ public: virtual void set_space(SpaceBullet *p_space); virtual void dispatch_callbacks(); - void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status); - void scratch(); - - void clear_overlaps(bool p_notify); - // Dispatch the callbacks and removes from overlapping list - void remove_overlap(CollisionObjectBullet *p_object, bool p_notify); + void call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status); virtual void on_collision_filters_change(); virtual void on_collision_checker_start() {} - virtual void on_collision_checker_end() { isTransformChanged = false; } + virtual void on_collision_checker_end() { updated = false; } - void add_overlap(CollisionObjectBullet *p_otherObject); - void put_overlap_as_exit(int p_index); - void put_overlap_as_inside(int p_index); + void mark_all_overlaps_dirty(); + void mark_object_overlaps_inside(CollisionObjectBullet *p_other_object); + void set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); + void mark_all_dirty_overlaps_as_exit(); + void remove_object_overlaps(CollisionObjectBullet *p_object); + void clear_overlaps(); void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value); Variant get_param(PhysicsServer3D::AreaParameter p_param) const; @@ -168,4 +159,4 @@ public: virtual void on_exit_area(AreaBullet *p_area); }; -#endif +#endif // AREA_BULLET_H |