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Diffstat (limited to 'modules/bullet/area_bullet.h')
-rw-r--r-- | modules/bullet/area_bullet.h | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h deleted file mode 100644 index 740378d0e3..0000000000 --- a/modules/bullet/area_bullet.h +++ /dev/null @@ -1,162 +0,0 @@ -/*************************************************************************/ -/* area_bullet.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef AREA_BULLET_H -#define AREA_BULLET_H - -#include "collision_object_bullet.h" -#include "core/templates/vector.h" -#include "servers/physics_server_3d.h" -#include "space_bullet.h" - -class btGhostObject; - -class AreaBullet : public RigidCollisionObjectBullet { -public: - struct InOutEventCallback { - Callable event_callback; - - InOutEventCallback() {} - }; - - enum OverlapState { - OVERLAP_STATE_DIRTY = 0, // Mark processed overlaps - OVERLAP_STATE_INSIDE, // Mark old overlap - OVERLAP_STATE_ENTER, // Mark just enter overlap - OVERLAP_STATE_EXIT // Mark ended overlaps - }; - - struct OverlappingShapeData { - CollisionObjectBullet *other_object = nullptr; - OverlapState state = OVERLAP_STATE_DIRTY; - uint32_t other_shape_id = 0; - uint32_t our_shape_id = 0; - - OverlappingShapeData() {} - - OverlappingShapeData(CollisionObjectBullet *p_other_object, OverlapState p_state, uint32_t p_other_shape_id, uint32_t p_our_shape_id) : - other_object(p_other_object), - state(p_state), - other_shape_id(p_other_shape_id), - our_shape_id(p_our_shape_id) {} - }; - -private: - // These are used by function callEvent. Instead to create this each call I create if one time. - Variant call_event_res[5]; - Variant *call_event_res_ptr[5] = {}; - - btGhostObject *btGhost = nullptr; - Vector<OverlappingShapeData> overlapping_shapes; - int _overlapping_shape_count(CollisionObjectBullet *p_other_object); - int _find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); - bool monitorable = true; - - PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; - bool spOv_gravityPoint = false; - real_t spOv_gravityPointDistanceScale = 0.0; - real_t spOv_gravityPointAttenuation = 1.0; - Vector3 spOv_gravityVec = Vector3(0, -1, 0); - real_t spOv_gravityMag = 10.0; - real_t spOv_linearDump = 0.1; - real_t spOv_angularDump = 0.1; - int spOv_priority = 0; - - bool isScratched = false; - - InOutEventCallback eventsCallbacks[2]; - -public: - AreaBullet(); - ~AreaBullet(); - - _FORCE_INLINE_ btGhostObject *get_bt_ghost() const { return btGhost; } - - void set_monitorable(bool p_monitorable); - _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } - - bool is_monitoring() const; - - _FORCE_INLINE_ void set_spOv_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode) { spOv_mode = p_mode; } - _FORCE_INLINE_ PhysicsServer3D::AreaSpaceOverrideMode get_spOv_mode() { return spOv_mode; } - - _FORCE_INLINE_ void set_spOv_gravityPoint(bool p_isGP) { spOv_gravityPoint = p_isGP; } - _FORCE_INLINE_ bool is_spOv_gravityPoint() { return spOv_gravityPoint; } - - _FORCE_INLINE_ void set_spOv_gravityPointDistanceScale(real_t p_GPDS) { spOv_gravityPointDistanceScale = p_GPDS; } - _FORCE_INLINE_ real_t get_spOv_gravityPointDistanceScale() { return spOv_gravityPointDistanceScale; } - - _FORCE_INLINE_ void set_spOv_gravityPointAttenuation(real_t p_GPA) { spOv_gravityPointAttenuation = p_GPA; } - _FORCE_INLINE_ real_t get_spOv_gravityPointAttenuation() { return spOv_gravityPointAttenuation; } - - _FORCE_INLINE_ void set_spOv_gravityVec(Vector3 p_vec) { spOv_gravityVec = p_vec; } - _FORCE_INLINE_ const Vector3 &get_spOv_gravityVec() const { return spOv_gravityVec; } - - _FORCE_INLINE_ void set_spOv_gravityMag(real_t p_gravityMag) { spOv_gravityMag = p_gravityMag; } - _FORCE_INLINE_ real_t get_spOv_gravityMag() { return spOv_gravityMag; } - - _FORCE_INLINE_ void set_spOv_linearDump(real_t p_linearDump) { spOv_linearDump = p_linearDump; } - _FORCE_INLINE_ real_t get_spOv_linearDamp() { return spOv_linearDump; } - - _FORCE_INLINE_ void set_spOv_angularDump(real_t p_angularDump) { spOv_angularDump = p_angularDump; } - _FORCE_INLINE_ real_t get_spOv_angularDamp() { return spOv_angularDump; } - - _FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; } - _FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; } - - virtual void main_shape_changed(); - virtual void reload_body(); - virtual void set_space(SpaceBullet *p_space); - - virtual void dispatch_callbacks(); - void call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status); - - virtual void on_collision_filters_change(); - virtual void on_collision_checker_start() {} - virtual void on_collision_checker_end() { updated = false; } - - void mark_all_overlaps_dirty(); - void mark_object_overlaps_inside(CollisionObjectBullet *p_other_object); - void set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); - void mark_all_dirty_overlaps_as_exit(); - void remove_object_overlaps(CollisionObjectBullet *p_object); - void clear_overlaps(); - - void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value); - Variant get_param(PhysicsServer3D::AreaParameter p_param) const; - - void set_event_callback(Type p_callbackObjectType, const Callable &p_callback); - bool has_event_callback(Type p_callbackObjectType); - - virtual void on_enter_area(AreaBullet *p_area); - virtual void on_exit_area(AreaBullet *p_area); -}; - -#endif // AREA_BULLET_H |