diff options
Diffstat (limited to 'modules/bullet/area_bullet.cpp')
-rw-r--r-- | modules/bullet/area_bullet.cpp | 55 |
1 files changed, 24 insertions, 31 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 4d727529ef..b35019bea3 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -44,19 +44,7 @@ */ AreaBullet::AreaBullet() : - RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA), - monitorable(true), - spOv_mode(PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED), - spOv_gravityPoint(false), - spOv_gravityPointDistanceScale(0), - spOv_gravityPointAttenuation(1), - spOv_gravityVec(0, -1, 0), - spOv_gravityMag(10), - spOv_linearDump(0.1), - spOv_angularDump(1), - spOv_priority(0), - isScratched(false) { - + RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA) { btGhost = bulletnew(btGhostObject); reload_shapes(); setupBulletCollisionObject(btGhost); @@ -64,24 +52,24 @@ AreaBullet::AreaBullet() : /// In order to use collision objects as trigger, you have to disable the collision response. set_collision_enabled(false); - for (int i = 0; i < 5; ++i) + for (int i = 0; i < 5; ++i) { call_event_res_ptr[i] = &call_event_res[i]; + } } AreaBullet::~AreaBullet() { // signal are handled by godot, so just clear without notify - for (int i = overlappingObjects.size() - 1; 0 <= i; --i) + for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { overlappingObjects[i].object->on_exit_area(this); + } } void AreaBullet::dispatch_callbacks() { - if (!isScratched) - return; - isScratched = false; + RigidCollisionObjectBullet::dispatch_callbacks(); // Reverse order because I've to remove EXIT objects for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - OverlappingObjectData &otherObj = overlappingObjects.write[i]; + OverlappingObjectData &otherObj = overlappingObjects[i]; switch (otherObj.state) { case OVERLAP_STATE_ENTER: @@ -102,7 +90,6 @@ void AreaBullet::dispatch_callbacks() { } void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status) { - InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())]; Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id); @@ -122,15 +109,16 @@ void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3 } void AreaBullet::scratch() { - if (isScratched) - return; - isScratched = true; + if (space != nullptr) { + space->add_to_pre_flush_queue(this); + } } void AreaBullet::clear_overlaps(bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - if (p_notify) + if (p_notify) { call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED); + } overlappingObjects[i].object->on_exit_area(this); } overlappingObjects.clear(); @@ -139,8 +127,9 @@ void AreaBullet::clear_overlaps(bool p_notify) { void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { if (overlappingObjects[i].object == p_object) { - if (p_notify) + if (p_notify) { call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED); + } overlappingObjects[i].object->on_exit_area(this); overlappingObjects.remove(i); break; @@ -171,7 +160,7 @@ void AreaBullet::main_shape_changed() { btGhost->setCollisionShape(get_main_shape()); } -void AreaBullet::reload_body() { +void AreaBullet::do_reload_body() { if (space) { space->remove_area(this); space->add_area(this); @@ -180,21 +169,25 @@ void AreaBullet::reload_body() { void AreaBullet::set_space(SpaceBullet *p_space) { // Clear the old space if there is one + if (space) { - isScratched = false; + clear_overlaps(false); // Remove this object form the physics world + space->unregister_collision_object(this); space->remove_area(this); } space = p_space; if (space) { - space->add_area(this); + space->register_collision_object(this); + reload_body(); + scratch(); } } -void AreaBullet::on_collision_filters_change() { +void AreaBullet::do_reload_collision_filters() { if (space) { space->reload_collision_filters(this); } @@ -208,13 +201,13 @@ void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) { void AreaBullet::put_overlap_as_exit(int p_index) { scratch(); - overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT; + overlappingObjects[p_index].state = OVERLAP_STATE_EXIT; } void AreaBullet::put_overlap_as_inside(int p_index) { // This check is required to be sure this body was inside if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) { - overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE; + overlappingObjects[p_index].state = OVERLAP_STATE_INSIDE; } } |