diff options
Diffstat (limited to 'modules/bullet/area_bullet.cpp')
-rw-r--r-- | modules/bullet/area_bullet.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index ec78cddb6a..bfb452d109 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -68,8 +68,9 @@ AreaBullet::AreaBullet() : } AreaBullet::~AreaBullet() { - // Call "remove_all_overlapping_instantly();" is not necessary because the exit - // signal are handled by godot, so just clear the array + // signal are handled by godot, so just clear without notify + for (int i = overlappingObjects.size() - 1; 0 <= i; --i) + overlappingObjects[i].object->on_exit_area(this); } void AreaBullet::dispatch_callbacks() { @@ -122,24 +123,21 @@ void AreaBullet::scratch() { isScratched = true; } -void AreaBullet::remove_all_overlapping_instantly() { - CollisionObjectBullet *supportObject; +void AreaBullet::clear_overlaps(bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - supportObject = overlappingObjects[i].object; - call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED); - supportObject->on_exit_area(this); + if (p_notify) + call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED); + overlappingObjects[i].object->on_exit_area(this); } overlappingObjects.clear(); } -void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object, bool p_notify) { - CollisionObjectBullet *supportObject; +void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - supportObject = overlappingObjects[i].object; - if (supportObject == p_object) { + if (overlappingObjects[i].object == p_object) { if (p_notify) - call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED); - supportObject->on_exit_area(this); + call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED); + overlappingObjects[i].object->on_exit_area(this); overlappingObjects.remove(i); break; } |