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+/*************************************************************************/
+/* area_bullet.cpp */
+/* Author: AndreaCatania */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "area_bullet.h"
+#include "BulletCollision/CollisionDispatch/btGhostObject.h"
+#include "btBulletCollisionCommon.h"
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "collision_object_bullet.h"
+#include "space_bullet.h"
+
+AreaBullet::AreaBullet()
+ : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
+ monitorable(true),
+ isScratched(false),
+ spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
+ spOv_gravityPoint(false),
+ spOv_gravityPointDistanceScale(0),
+ spOv_gravityPointAttenuation(1),
+ spOv_gravityVec(0, -1, 0),
+ spOv_gravityMag(10),
+ spOv_linearDump(0.1),
+ spOv_angularDump(1),
+ spOv_priority(0) {
+
+ btGhost = bulletnew(btGhostObject);
+ btGhost->setCollisionShape(compoundShape);
+ setupBulletCollisionObject(btGhost);
+ /// Collision objects with a callback still have collision response with dynamic rigid bodies.
+ /// In order to use collision objects as trigger, you have to disable the collision response.
+ set_collision_enabled(false);
+
+ for (int i = 0; i < 5; ++i)
+ call_event_res_ptr[i] = &call_event_res[i];
+}
+
+AreaBullet::~AreaBullet() {
+ remove_all_overlapping_instantly();
+}
+
+void AreaBullet::dispatch_callbacks() {
+ if (!isScratched)
+ return;
+ isScratched = false;
+
+ // Reverse order because I've to remove EXIT objects
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ OverlappingObjectData &otherObj = overlappingObjects[i];
+
+ switch (otherObj.state) {
+ case OVERLAP_STATE_ENTER:
+ otherObj.state = OVERLAP_STATE_INSIDE;
+ call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
+ otherObj.object->on_enter_area(this);
+ break;
+ case OVERLAP_STATE_EXIT:
+ call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
+ otherObj.object->on_exit_area(this);
+ overlappingObjects.remove(i); // Remove after callback
+ break;
+ }
+ }
+}
+
+void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
+
+ InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
+ Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
+
+ if (!areaGodoObject) {
+ event.event_callback_id = 0;
+ return;
+ }
+
+ call_event_res[0] = p_status;
+ call_event_res[1] = p_otherObject->get_self(); // Other body
+ call_event_res[2] = p_otherObject->get_instance_id(); // instance ID
+ call_event_res[3] = 0; // other_body_shape ID
+ call_event_res[4] = 0; // self_shape ID
+
+ Variant::CallError outResp;
+ areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
+}
+
+void AreaBullet::scratch() {
+ if (isScratched)
+ return;
+ isScratched = true;
+}
+
+void AreaBullet::remove_all_overlapping_instantly() {
+ CollisionObjectBullet *supportObject;
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ supportObject = overlappingObjects[i].object;
+ call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
+ supportObject->on_exit_area(this);
+ }
+ overlappingObjects.clear();
+}
+
+void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object) {
+ CollisionObjectBullet *supportObject;
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ supportObject = overlappingObjects[i].object;
+ if (supportObject == p_object) {
+ call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
+ supportObject->on_exit_area(this);
+ overlappingObjects.remove(i);
+ break;
+ }
+ }
+}
+
+int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
+ const int size = overlappingObjects.size();
+ for (int i = 0; i < size; ++i) {
+ if (overlappingObjects[i].object == p_colObj) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void AreaBullet::set_monitorable(bool p_monitorable) {
+ monitorable = p_monitorable;
+}
+
+bool AreaBullet::is_monitoring() const {
+ return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
+}
+
+void AreaBullet::reload_body() {
+ if (space) {
+ space->remove_area(this);
+ space->add_area(this);
+ }
+}
+
+void AreaBullet::set_space(SpaceBullet *p_space) {
+ // Clear the old space if there is one
+ if (space) {
+ isScratched = false;
+
+ // Remove this object form the physics world
+ space->remove_area(this);
+ }
+
+ space = p_space;
+
+ if (space) {
+ space->add_area(this);
+ }
+}
+
+void AreaBullet::on_collision_filters_change() {
+ if (space) {
+ space->reload_collision_filters(this);
+ }
+}
+
+void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
+ scratch();
+ overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER));
+ p_otherObject->notify_new_overlap(this);
+}
+
+void AreaBullet::put_overlap_as_exit(int p_index) {
+ scratch();
+ overlappingObjects[p_index].state = OVERLAP_STATE_EXIT;
+}
+
+void AreaBullet::put_overlap_as_inside(int p_index) {
+ // This check is required to be sure this body was inside
+ if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
+ overlappingObjects[p_index].state = OVERLAP_STATE_INSIDE;
+ }
+}
+
+void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ set_spOv_gravityMag(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ set_spOv_gravityVec(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ set_spOv_linearDump(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ set_spOv_angularDump(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ set_spOv_priority(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ set_spOv_gravityPoint(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ set_spOv_gravityPointDistanceScale(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ set_spOv_gravityPointAttenuation(p_value);
+ break;
+ default:
+ print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ }
+}
+
+Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ return spOv_gravityMag;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ return spOv_gravityVec;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ return spOv_linearDump;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ return spOv_angularDump;
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ return spOv_priority;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ return spOv_gravityPoint;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ return spOv_gravityPointDistanceScale;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ return spOv_gravityPointAttenuation;
+ default:
+ print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ return Variant();
+ }
+}
+
+void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
+ InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
+ ev.event_callback_id = p_id;
+ ev.event_callback_method = p_method;
+
+ /// Set if monitoring
+ if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
+ set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
+ } else {
+ set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
+ }
+}
+
+bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
+ return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
+}
+
+void AreaBullet::on_enter_area(AreaBullet *p_area) {
+}
+
+void AreaBullet::on_exit_area(AreaBullet *p_area) {
+ CollisionObjectBullet::on_exit_area(p_area);
+}