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-rw-r--r--modules/bullet/area_bullet.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index 648919e612..bfb452d109 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -68,7 +68,9 @@ AreaBullet::AreaBullet() :
}
AreaBullet::~AreaBullet() {
- remove_all_overlapping_instantly();
+ // signal are handled by godot, so just clear without notify
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i)
+ overlappingObjects[i].object->on_exit_area(this);
}
void AreaBullet::dispatch_callbacks() {
@@ -121,23 +123,21 @@ void AreaBullet::scratch() {
isScratched = true;
}
-void AreaBullet::remove_all_overlapping_instantly() {
- CollisionObjectBullet *supportObject;
+void AreaBullet::clear_overlaps(bool p_notify) {
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
- supportObject = overlappingObjects[i].object;
- call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
- supportObject->on_exit_area(this);
+ if (p_notify)
+ call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
+ overlappingObjects[i].object->on_exit_area(this);
}
overlappingObjects.clear();
}
-void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object) {
- CollisionObjectBullet *supportObject;
+void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) {
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
- supportObject = overlappingObjects[i].object;
- if (supportObject == p_object) {
- call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
- supportObject->on_exit_area(this);
+ if (overlappingObjects[i].object == p_object) {
+ if (p_notify)
+ call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
+ overlappingObjects[i].object->on_exit_area(this);
overlappingObjects.remove(i);
break;
}