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-rw-r--r--modules/bullet/SCsub18
1 files changed, 14 insertions, 4 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index b853ebfc63..bfac0df5b0 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -7,6 +7,8 @@ env_bullet = env_modules.Clone()
# Thirdparty source files
+thirdparty_obj = []
+
if env["builtin_bullet"]:
# Build only version 2 for now (as of 2.89)
# Sync file list with relevant upstream CMakeLists.txt for each folder.
@@ -201,15 +203,23 @@ if env["builtin_bullet"]:
env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_bullet.Prepend(CPPPATH=[thirdparty_dir])
- # if env['target'] == "debug" or env['target'] == "release_debug":
- # env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
+ if env["target"] == "debug" or env["target"] == "release_debug":
+ env_bullet.Append(CPPDEFINES=["DEBUG"])
env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
# Godot source files
-env_bullet.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_bullet.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)