diff options
Diffstat (limited to 'modules/bullet/SCsub')
-rw-r--r-- | modules/bullet/SCsub | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index b853ebfc63..bfac0df5b0 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -7,6 +7,8 @@ env_bullet = env_modules.Clone() # Thirdparty source files +thirdparty_obj = [] + if env["builtin_bullet"]: # Build only version 2 for now (as of 2.89) # Sync file list with relevant upstream CMakeLists.txt for each folder. @@ -201,15 +203,23 @@ if env["builtin_bullet"]: env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) else: env_bullet.Prepend(CPPPATH=[thirdparty_dir]) - # if env['target'] == "debug" or env['target'] == "release_debug": - # env_bullet.Append(CPPDEFINES=['BT_DEBUG']) + if env["target"] == "debug" or env["target"] == "release_debug": + env_bullet.Append(CPPDEFINES=["DEBUG"]) env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"]) env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj # Godot source files -env_bullet.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_bullet.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) |