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-rw-r--r--modules/basis_universal/SCsub17
-rw-r--r--modules/basis_universal/register_types.cpp6
-rw-r--r--modules/basis_universal/register_types.h4
-rw-r--r--modules/basis_universal/texture_basisu.cpp19
-rw-r--r--modules/basis_universal/texture_basisu.h8
5 files changed, 24 insertions, 30 deletions
diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub
index dc7b176d24..351628a0e3 100644
--- a/modules/basis_universal/SCsub
+++ b/modules/basis_universal/SCsub
@@ -6,6 +6,9 @@ Import("env_modules")
env_basisu = env_modules.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"
tool_sources = [
@@ -41,8 +44,16 @@ if env["target"] == "debug":
env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()
if env["tools"]:
- env_thirdparty.add_source_files(env.modules_sources, tool_sources)
-env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, tool_sources)
+env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
+env.modules_sources += thirdparty_obj
# Godot source files
-env_basisu.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_basisu.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp
index 27b299a65d..cf5581265b 100644
--- a/modules/basis_universal/register_types.cpp
+++ b/modules/basis_universal/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -216,7 +216,7 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
format = basist::transcoder_texture_format::cTFETC2; // get this from renderer
imgfmt = Image::FORMAT_ETC2_RGBA8;
} else {
- //gles2 most likely, bad for normalmaps, nothing to do about this.
+ //gles2 most likely, bad for normal maps, nothing to do about this.
format = basist::transcoder_texture_format::cTFRGBA32;
imgfmt = Image::FORMAT_RGBA8;
}
diff --git a/modules/basis_universal/register_types.h b/modules/basis_universal/register_types.h
index 5053dc27ce..30b465e344 100644
--- a/modules/basis_universal/register_types.h
+++ b/modules/basis_universal/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp
index 2ed0340927..92882a1cc8 100644
--- a/modules/basis_universal/texture_basisu.cpp
+++ b/modules/basis_universal/texture_basisu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,44 +39,36 @@
#include <transcoder/basisu_transcoder.h>
void TextureBasisU::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data);
ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data);
ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data");
-
};
int TextureBasisU::get_width() const {
-
return tex_size.x;
};
int TextureBasisU::get_height() const {
-
return tex_size.y;
};
RID TextureBasisU::get_rid() const {
-
return texture;
};
bool TextureBasisU::has_alpha() const {
-
return false;
};
void TextureBasisU::set_flags(uint32_t p_flags) {
-
flags = p_flags;
RenderingServer::get_singleton()->texture_set_flags(texture, p_flags);
};
uint32_t TextureBasisU::get_flags() const {
-
return flags;
};
@@ -95,12 +87,10 @@ void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) {
Image::Format imgfmt;
if (OS::get_singleton()->has_feature("s3tc")) {
-
format = basist::cTFBC3; // get this from renderer
imgfmt = Image::FORMAT_DXT5;
} else if (OS::get_singleton()->has_feature("etc2")) {
-
format = basist::cTFETC2;
imgfmt = Image::FORMAT_ETC2_RGBA8;
};
@@ -126,7 +116,6 @@ void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) {
int ofs = 0;
tr.start_transcoding(ptr, size);
for (int i=0; i<info.m_total_levels; i++) {
-
basist::basisu_image_level_info level;
tr.get_image_level_info(ptr, size, level, 0, i);
@@ -214,19 +203,15 @@ Error TextureBasisU::import(const Ref<Image>& p_img) {
Vector<uint8_t> TextureBasisU::get_basisu_data() const {
-
return data;
};
TextureBasisU::TextureBasisU() {
-
- flags = FLAGS_DEFAULT;
texture = RenderingServer::get_singleton()->texture_create();
};
TextureBasisU::~TextureBasisU() {
-
RenderingServer::get_singleton()->free(texture);
};
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h
index 20ecf15a59..282a0dfc8a 100644
--- a/modules/basis_universal/texture_basisu.h
+++ b/modules/basis_universal/texture_basisu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,14 +41,13 @@
#if 0
class TextureBasisU : public Texture {
-
GDCLASS(TextureBasisU, Texture);
RES_BASE_EXTENSION("butex");
RID texture;
Size2 tex_size;
- uint32_t flags;
+ uint32_t flags = FLAGS_DEFAULT;
Vector<uint8_t> data;
@@ -74,7 +73,6 @@ public:
TextureBasisU();
~TextureBasisU();
-
};
#endif