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Diffstat (limited to 'modules/basis_universal/texture_basisu.h')
-rw-r--r-- | modules/basis_universal/texture_basisu.h | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h deleted file mode 100644 index 8c8be68254..0000000000 --- a/modules/basis_universal/texture_basisu.h +++ /dev/null @@ -1,80 +0,0 @@ -/*************************************************************************/ -/* texture_basisu.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H -#define BASIS_UNIVERSAL_TEXTURE_BASISU_H - -#include "scene/resources/texture.h" - -#ifdef TOOLS_ENABLED -#include <encoder/basisu_comp.h> -#endif - -#include <transcoder/basisu_transcoder.h> - -#if 0 -class TextureBasisU : public Texture { - GDCLASS(TextureBasisU, Texture); - RES_BASE_EXTENSION("butex"); - - RID texture; - Size2 tex_size; - - uint32_t flags = FLAGS_DEFAULT; - - Vector<uint8_t> data; - - static void _bind_methods(); - -public: - - virtual int get_width() const; - virtual int get_height() const; - virtual RID get_rid() const; - virtual bool has_alpha() const; - - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - - Error import(const Ref<Image> &p_img); - - void set_basisu_data(const Vector<uint8_t>& p_data); - - Vector<uint8_t> get_basisu_data() const; - String get_img_path() const; - - TextureBasisU(); - ~TextureBasisU(); -}; - -#endif - -#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H |