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-rw-r--r--modules/basis_universal/texture_basisu.h80
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diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h
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--- a/modules/basis_universal/texture_basisu.h
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-/*************************************************************************/
-/* texture_basisu.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H
-#define BASIS_UNIVERSAL_TEXTURE_BASISU_H
-
-#include "scene/resources/texture.h"
-
-#ifdef TOOLS_ENABLED
-#include <encoder/basisu_comp.h>
-#endif
-
-#include <transcoder/basisu_transcoder.h>
-
-#if 0
-class TextureBasisU : public Texture {
- GDCLASS(TextureBasisU, Texture);
- RES_BASE_EXTENSION("butex");
-
- RID texture;
- Size2 tex_size;
-
- uint32_t flags = FLAGS_DEFAULT;
-
- Vector<uint8_t> data;
-
- static void _bind_methods();
-
-public:
-
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
-
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
-
- Error import(const Ref<Image> &p_img);
-
- void set_basisu_data(const Vector<uint8_t>& p_data);
-
- Vector<uint8_t> get_basisu_data() const;
- String get_img_path() const;
-
- TextureBasisU();
- ~TextureBasisU();
-};
-
-#endif
-
-#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H