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Diffstat (limited to 'modules/basis_universal/texture_basisu.h')
-rw-r--r-- | modules/basis_universal/texture_basisu.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h new file mode 100644 index 0000000000..8474a63258 --- /dev/null +++ b/modules/basis_universal/texture_basisu.h @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* texture_basisu.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/texture.h" + +#ifdef TOOLS_ENABLED +#include <basisu_comp.h> +#endif + +#include <transcoder/basisu_transcoder.h> + +#if 0 +class TextureBasisU : public Texture { + + GDCLASS(TextureBasisU, Texture); + RES_BASE_EXTENSION("butex"); + + RID texture; + Size2 tex_size; + + uint32_t flags; + + PoolVector<uint8_t> data; + + static void _bind_methods(); + +public: + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + + Error import(const Ref<Image> &p_img); + + void set_basisu_data(const PoolVector<uint8_t>& p_data); + + PoolVector<uint8_t> get_basisu_data() const; + String get_img_path() const; + + TextureBasisU(); + ~TextureBasisU(); + +}; + +#endif |