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-rw-r--r--modules/basis_universal/texture_basisu.cpp233
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diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp
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+/*************************************************************************/
+/* texture_basisu.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_basisu.h"
+#if 0
+#include "core/os/os.h"
+
+#ifdef TOOLS_ENABLED
+#include <basisu_comp.h>
+#endif
+
+#include <transcoder/basisu_transcoder.h>
+
+void TextureBasisU::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data);
+ ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data);
+ ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import);
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data");
+
+};
+
+int TextureBasisU::get_width() const {
+
+ return tex_size.x;
+};
+
+int TextureBasisU::get_height() const {
+
+ return tex_size.y;
+};
+
+RID TextureBasisU::get_rid() const {
+
+ return texture;
+};
+
+
+bool TextureBasisU::has_alpha() const {
+
+ return false;
+};
+
+void TextureBasisU::set_flags(uint32_t p_flags) {
+
+ flags = p_flags;
+ VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
+};
+
+uint32_t TextureBasisU::get_flags() const {
+
+ return flags;
+};
+
+
+void TextureBasisU::set_basisu_data(const PoolVector<uint8_t>& p_data) {
+
+#ifdef TOOLS_ENABLED
+ data = p_data;
+#endif
+
+ PoolVector<uint8_t>::Read r = p_data.read();
+ const void* ptr = r.ptr();
+ int size = p_data.size();
+
+ basist::transcoder_texture_format format;
+ Image::Format imgfmt;
+
+ if (OS::get_singleton()->has_feature("s3tc")) {
+
+ format = basist::cTFBC3; // get this from renderer
+ imgfmt = Image::FORMAT_DXT5;
+
+ } else if (OS::get_singleton()->has_feature("etc2")) {
+
+ format = basist::cTFETC2;
+ imgfmt = Image::FORMAT_ETC2_RGBA8;
+ };
+
+ basist::basisu_transcoder tr(NULL);
+
+ ERR_FAIL_COND(!tr.validate_header(ptr, size));
+
+ basist::basisu_image_info info;
+ tr.get_image_info(ptr, size, info, 0);
+ tex_size = Size2(info.m_width, info.m_height);
+
+ int block_size = basist::basis_get_bytes_per_block(format);
+ PoolVector<uint8_t> gpudata;
+ gpudata.resize(info.m_total_blocks * block_size);
+
+ {
+ PoolVector<uint8_t>::Write w = gpudata.write();
+ uint8_t* dst = w.ptr();
+ for (int i=0; i<gpudata.size(); i++)
+ dst[i] = 0x00;
+
+ int ofs = 0;
+ tr.start_transcoding(ptr, size);
+ for (int i=0; i<info.m_total_levels; i++) {
+
+ basist::basisu_image_level_info level;
+ tr.get_image_level_info(ptr, size, level, 0, i);
+
+ bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
+ if (!ret) {
+ printf("failed! on level %i\n", i);
+ break;
+ };
+
+ ofs += level.m_total_blocks * block_size;
+ };
+ };
+
+ Ref<Image> img;
+ img.instance();
+ img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
+
+ VisualServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), VS::TEXTURE_TYPE_2D, flags);
+ VisualServer::get_singleton()->texture_set_data(texture, img);
+};
+
+Error TextureBasisU::import(const Ref<Image>& p_img) {
+
+#ifdef TOOLS_ENABLED
+
+ PoolVector<uint8_t> budata;
+
+ {
+ Image::Format format = p_img->get_format();
+ if (format != Image::FORMAT_RGB8 && format != Image::FORMAT_RGBA8) {
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ return ERR_INVALID_PARAMETER;
+ };
+
+ Ref<Image> copy = p_img->duplicate();
+ if (format == Image::FORMAT_RGB8)
+ copy->convert(Image::FORMAT_RGBA8);
+
+ basisu::image buimg(p_img->get_width(), p_img->get_height());
+ int size = p_img->get_width() * p_img->get_height() * 4;
+
+ PoolVector<uint8_t> vec = copy->get_data();
+ {
+ PoolVector<uint8_t>::Read r = vec.read();
+ memcpy(buimg.get_ptr(), r.ptr(), size);
+ };
+
+ basisu::basis_compressor_params params;
+ params.m_max_endpoint_clusters = 512;
+ params.m_max_selector_clusters = 512;
+ params.m_multithreading = true;
+
+ basisu::job_pool jpool(1);
+ params.m_pJob_pool = &jpool;
+
+ params.m_mip_gen = p_img->get_mipmap_count() > 0;
+ params.m_source_images.push_back(buimg);
+
+ basisu::basis_compressor c;
+ c.init(params);
+
+ int buerr = c.process();
+ if (buerr != basisu::basis_compressor::cECSuccess) {
+ ERR_FAIL_V(ERR_INVALID_PARAMETER);
+ return ERR_INVALID_PARAMETER;
+ };
+
+ const basisu::uint8_vec& buvec = c.get_output_basis_file();
+ budata.resize(buvec.size());
+
+ {
+ PoolVector<uint8_t>::Write w = budata.write();
+ memcpy(w.ptr(), &buvec[0], budata.size());
+ };
+ };
+
+ set_basisu_data(budata);
+
+ return OK;
+#else
+
+ return ERR_UNAVAILABLE;
+#endif
+};
+
+
+PoolVector<uint8_t> TextureBasisU::get_basisu_data() const {
+
+ return data;
+};
+
+TextureBasisU::TextureBasisU() {
+
+ flags = FLAGS_DEFAULT;
+ texture = VisualServer::get_singleton()->texture_create();
+};
+
+
+TextureBasisU::~TextureBasisU() {
+
+ VisualServer::get_singleton()->free(texture);
+};
+
+#endif